Walls size = Element size

  • Sublimity
    7th May 2011 Member 0 Permalink
    Is it possible to make an option that makes the walls just as big as the elements. I was making something at 'pixel-scale' and I had to use a wall, but because it's so big it couldn't fit in the spot I reserved for it.

    Anyone gets the idea? Otherwise I'll make an example.
  • watereye
    7th May 2011 Member 0 Permalink
    @Sublimity (View Post)
    I get it but this is like rejected so much before..
  • mniip
    7th May 2011 Developer 0 Permalink
    No pixel thick walls, this will cause TPT run at 1 frame/year
  • MasterMind555
    7th May 2011 Member 0 Permalink
    For normal walls, use diamond, for special walls, you're screwed. But you could make a part bigger with the wall you want.
  • randalserrano
    7th May 2011 Member 0 Permalink
    u have a question, why would pixel thick wall make so much lag?
  • CAC-Boomerang
    7th May 2011 Member 0 Permalink
    Because the pressure grid is 4x4. We'd have to change the whole grid, and re-code it to fit in the walls. They may be smaller, but, however there are more pressure pixels and stuff like that, so it lags a little more. Compare on youtube watching something in 240p, and watching something in HD. Which takes longer to load?
  • fludd12
    7th May 2011 Member 0 Permalink
    @Sublimity (View Post)
    Pixel scale walls were already rejected by simon, by the way. Please check other posts before posting.
  • plead-for-destruction
    7th May 2011 Member 0 Permalink
    @fludd12 (View Post)
    r u new? havnt seen u round...

    anyway i think it is a good idea but would take a long time to code + the lagggggg D: i wish it were possible