STKM attributes

  • beta
    17th Apr 2011 Member 0 Permalink
    attributes that stkm gains when copies certain elements like Not drowning and diving with watr and making an element explosivethen detonating it with C4 (similiar to planting them with C4 and detonating the c4 in them)

    for more details play powder game on http://www.dan-ball.jp/en/javagame/dust
  • vanquish349
    17th Apr 2011 Member 0 Permalink
    we dont copy from dan ball and we dont more stuff for stkm
  • me4502
    17th Apr 2011 Member 0 Permalink
    @beta (View Post)
    This is not the powder game. If you want those things play the powder game... Just because Dan-ball has it doesn't mean the powder toy has too...

    Also that kind of is useless as the stickman doesn't drown anyway
  • cctvdude99
    17th Apr 2011 Member 0 Permalink
    @beta
    Posting that link is advertising and breaks the rules.

    And, no, we don't want that.
  • mniip
    17th Apr 2011 Developer 0 Permalink
    Yeah, we dont need additional stkm things.
    I think we dont need STKM at all because their code is toooooo muuuuuuch lagggggy
  • vanquish349
    17th Apr 2011 Member 0 Permalink
    @mniip (View Post)
    yeah lets kill it
  • rowanphilip
    17th Apr 2011 Member 0 Permalink
    I would like it if the stick-man could jump higher. His jump is quite pathetic.
  • cctvdude99
    17th Apr 2011 Member 0 Permalink
    @rowanphilip
    Only if you keep holding the up arrow. You should wait until he's stopped moving before you jump again.
  • JH-Darkfire
    17th Apr 2011 Member 0 Permalink
    STKM needs to be fixed so it does not go through walls! This really bugs me.
  • Tetracon
    17th Apr 2011 Member 0 Permalink
    Why is it when we got stick people, no one likes it the way it is? i mean, awesome people like simon and cracker64 and any other coder for TPT try to make the game better 24/7. im sure they can remove both stickmen in a few keystrokes. lets not make them want to do this. lets just be glad that we have stickmen.