Falling solids

  • lolcats
    2nd Mar 2011 Member 0 Permalink
    Like i have to say for this to work it would have to be connected to a Powder (E.G. BMLT) and if the bmlt is broken off or gone then the structure would fall and break. i know it would be VERY hard to code but an idea is a idea
  • snowfire777
    2nd Mar 2011 Banned 0 Permalink
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  • lolcats
    2nd Mar 2011 Member 0 Permalink
    I know but i was woundering
  • snowfire777
    2nd Mar 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Gamewizard71
    2nd Mar 2011 Member 0 Permalink
    yea wait about 10 yrs then it might be possible and snowfire777 will be 20 by then...
    Need more cpu
  • snowfire777
    2nd Mar 2011 Banned 0 Permalink
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  • dnerd
    2nd Mar 2011 Member 0 Permalink
    another example of why we need a tutorial, but lolcats i cant blame you, nobody really explains why there cant be movable solids, so i will:

    with the current programming language that TPT uses, any moving particle larger than 1 px would be impossible, somebody has tried and ended up with a bouncy powder. There is no conceivable way to create a moveable solid, and even with more cpu it is impossible, it would involve changing the entire source code.
  • Catelite
    2nd Mar 2011 Former Staff 0 Permalink
    This is hardly impossible, just no one who devs the powder toy at the moment has the math skills to just whip up all the code required.

    Not really feasible at the moment, though Cracker came very close with the element EQVE. It used too much CPU checking for collision though so, doesn't really work in a typical sense like with particles.
  • Gamewizard71
    2nd Mar 2011 Member 0 Permalink
    it will happen eventually... powder toy can be slowly rewritten separately from the current build
  • Finalflash50
    2nd Mar 2011 Banned 0 Permalink
    This post is hidden because the user is banned