Barrier Glitch

  • Gamewizard71
    9th Feb 2011 Member 0 Permalink
    Make a thin wall (e.g. Metal)
    Drop water particles on the wall some go through wall
    also stick men go through walls at high velocities
  • Catelite
    9th Feb 2011 Former Staff 0 Permalink
    As with thin walls, particles are capable of moving faster than one pixel per frame, so it's not really a glitch that they can travel through very thin substances.

    As with stickmen, it's been that way for a while. They might or might not get fixed in the future.
  • Gamewizard71
    9th Feb 2011 Member 0 Permalink
    how are they capable of doing that?
  • Catelite
    9th Feb 2011 Former Staff 0 Permalink
    ...That's how the game is programmed.
  • Cr15py
    9th Feb 2011 Member 0 Permalink
    This mechanic is a part of the game and used in countless saves. Removing it would destroy too many saves to make it ever worth changing. Not at all a glitch, none of for SO LONG it's not even funny.
  • Gamewizard71
    9th Feb 2011 Member 0 Permalink
    how is this implemented!!!???
    water is not supposed to go through metal!
    I can not fly through walls!
    how would this break saves?
  • Neospector
    9th Feb 2011 Member 0 Permalink
    @Gamewizard71
    Yes well, guess how many games of TPT's size have such accurate screen measurements that nothing glitches and falls through one pixel barriers.
  • Gamewizard71
    9th Feb 2011 Member 0 Permalink
    Im guessing not on purpose because we HAVE WALLS for that.
    There are walls meant to do that...
  • Catelite
    9th Feb 2011 Former Staff 0 Permalink
    Water goes through any solid that's 1px thick at diagonals, or if travelling quickly.

    Derp -_-

    For the love of pete, stop raging over the game's inconsistencies with your own wants and needs. Figure out how to deal with this, if you yell at us over stuff that's been established for years, you're not going to get any help at all.
  • Gamewizard71
    9th Feb 2011 Member 0 Permalink
    well here's a fix for the stick men
    Velocity + contact with wall = death
Locked by Catelite: Not keeping a thread open so everyone who explains will get derped