@petrol Wow, Plant goes to -3892825967284927482549557528 and then shuts down my Powder toy. Null is a glitch, because it is written in C++, I think null means END, so you have destroyed the element, so it is replaced by null 'cause it is glitched.
Null is basically an element that isn't listed in the list of elements in the code.
Take for example, Pokemon Blue/Red. The variable for pokemon identity went all the way to 255, but there were only barely half as many actual pokemon in the game itself.
....So what were all the other empty spaces? Unintelligible nonsense pokemon made of glitchy tiles and sounds and moves, their attributes gathered from areas of the game's ROM that were packed into the spaces to save space since the rom's size was relatively small.
Null element is essentially that, depending on its identity (as in there's quite a few of them) it can have entirely different properties, which depend even further on the numbers being stored in memory where it happens to look for the non-existent element.
....So what were all the other empty spaces? Unintelligible nonsense pokemon made of glitchy tiles and sounds and moves, their attributes gathered from areas of the game's ROM that were packed into the spaces to save space since the rom's size was relatively small.
That explains a lot. Can you explain Ivirus in the Japanese Pearl/Diamond?
@Catelite Yeah... NULL can appear in a number of forms... Element being one... Then NULL can also just kill the game... making it still run but the elements/temp/pressure gauge wont.