FISH and BIRD

  • Dragonfree97
    2nd Jan 2011 Member 0 Permalink
    Okay, I'm probably gonna get shouted at, but here I have an idea. FISH and BIRDs. They fly/swim around in a random pattern, and can be used to add realism to models or cities and things. They could be attracted to say, SEED, which could turn to PLNT if dropped in WATR, or PLNT, and FISH could be attracted to BAIT or PLNT. They could die (i.e. disappear) if the water temperature or the temperature of something they hit was too hot/cold, too much or too little pressure... FISH could die if the WATR is sparked... I dunno.
  • cooldaddy96
    2nd Jan 2011 Member 0 Permalink
    Nice idea, but it was rejected loads of times. Bird is a bit stupid, but I like the idea of fish. Would they be A.I. controlled or player controlled?
  • Dragonfree97
    2nd Jan 2011 Member 0 Permalink
    A.I. they;d just swim aimlessly. If you saw my Seaside City, you might have seen the fisherman, I could put FISH into the water, and a bit of BAIT on the end of the fisherman's line...
  • haax314
    2nd Jan 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • MiXih
    2nd Jan 2011 Member 0 Permalink
    Dragonfree97
    you can use GOL
  • Dragonfree97
    2nd Jan 2011 Member 0 Permalink
    It would heat and/or cool the water a _lot_.
  • Finalflash50
    2nd Jan 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Cr15py
    2nd Jan 2011 Member 0 Permalink
    Movement isn't hard, just use rand for the direction.
  • The-Fall
    2nd Jan 2011 Member 0 Permalink
    good Idea +1
  • PowerShroomsAttack
    2nd Jan 2011 Member 0 Permalink
    This post has been removed: Rule 15