Name: Ctype Detector
In-game name: CTEC
Uses: Creates a spark when an element with a ctype defined by the ctec's tmp.
What it does: For example if the CTEC tmp is 1, it checks for an element around it with the ctype DUST. If it finds one, for example STNE (DUST) it creates a spark. It conducts to all conductors.
Another idea: Ctype search. Can be activated upon CTRL+SHIFT+F. Checks for elements that have a ctype that is the element you selected. For example, you have METL selected currently, the element with the ctype metl will be lit in red. To specify - there is DUST (METL) and you have METL selected. You press CTRL+SHIFT+F. The DUST (METL) lights up. But - it lights EVERYTHING with the selected ctype, so if you have SAND (METL) and WATR (METL) on the same screen, they both light up.
Name: Tmp sensor
In-game name: STMP (sensor tmp lol)
Uses: Creates a spark when an element with a tmp greater than its temperature is around it, does not conduct heat. Also creates a spark when an element with a tmp2 is greater than the STMP's tmp.
What it does: For example if the STMP temp is 25C, it checks for elements around it with a tmp of 25.
What it does (with tmp2): If the STMP's itself tmp is 66, it checks for elements with a tmp2 of 66.
To deactivate for all, tmp, or tmp2 sensing, use METL, NSCN, or PSCN. METL deactivates both, NSCN deactivates tmp sensor, and PSCN deactivates tmp2 sensor.