Hello again guys, today i'm struggling with FRME because it sticks 2 pixel wide (stick to the elements even when they don't touch eachother). I need that only the pixelsthat touch FRME stick to it. How to do that?
Pistons are either stick or non-sticky, there's no middle ground. The only way to stick to a limited number of particles and leave everything beyond those alone is to set the tmp property of all active PSTN particles to the number of particles you want to stick, counting the FRME. There is no way to specify different "sticking depths" for different parts of the frame though, its entire width will stick to the same amount of particles.