Bug Report

  • Guest93511
    26th Aug 2021 Member 1 Permalink

    Deleted

    Edited once by Guest93511. Last: 27th Aug 2021
  • jacob1
    30th Aug 2021 Developer 2 Permalink
    This is fixed in 96.2 now.
    This changelog item, for anyone wondering: "Fix issue where stamping LIGH at the right moment caused every LIGH to strike at once"
    drawing a pixel of LIGH, advancing one frame, and then stamping / pasting it would trigger it due to the usage of negative .tmp2. Negative .tmp2 is not supported, so I reorganized the .tmp2 properties.

    Please don't delete bug report text in the future ... if I hadn't seen it in time, we wouldn't have gotten the LIGH changes we did in 96.2. LIGH now looks a bit cooler in my opinion. It's less "realistic" but it was triggering graphical glitches in its old state by lasting for only a single frame.
    Edited once by jacob1. Last: 30th Aug 2021
  • the_power_toy
    30th Aug 2021 Member 1 Permalink

    ligh in bombs is a lot more interesting now

  • Guest93511
    30th Aug 2021 Member 0 Permalink

    Sorry about that jacob. Glad you saw it though. Good luck on future updates!