Water simulation

  • andypat
    22nd Dec 2010 Member 0 Permalink
    build a structure with two tubes, connected by a hole halfway up.

    filling the right hand side with water, the left hand side stays empty above the hole.

    if powder toy was really simulating water pressure, the water level should raise above the hole on the other side..

    is this a bug, or was it intentionally not implemented, (or am i doing something wrong?)
  • HarmonicFarts
    22nd Dec 2010 Member 0 Permalink
    No water physics.
    Search before post.
    Urgh.
    I sound like a broken record.
    USE THE SEARCH!
  • andypat
    22nd Dec 2010 Member 0 Permalink
    Oh. Sorry.
    A lot of it looks like water physics.
  • Finalflash50
    22nd Dec 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • HarmonicFarts
    22nd Dec 2010 Member 0 Permalink
    Finalflash50
    Never been said.
    But has been said no water physics with this current physics system...
    I wonder how far OpenCL is coming along in PT
  • pilojo
    22nd Dec 2010 Member 0 Permalink
    Finalflash50:
    Never been said before.

    Yes, it REALLY has been said no to. And yes, it is a possibility.
  • Finalflash50
    22nd Dec 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • HeyJD
    22nd Dec 2010 Member 0 Permalink
    Finalflash50
    HarmonicFarts
    Isn't it OpenGL?
  • tugrul_512bit
    5th Feb 2014 Member 0 Permalink

    Air pressure / velocity solver is nearly done. Maybe water is doable too!

     

    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=238&PageNum=7