a whole debug menu that would open when typing "debug()" or something like that in the console. it would open in a window and it'll have buttons to enable things like displaying particle collision detection stuff, displaying all errors that occur and writing them to a log file or displaying all floating point numbers encountered. i don't think it would be too useful to normal people but to subframe tech makers, developers and other experienced users it would be pretty useful.
edit: crap i posted this in the creations forum, i meant to post this in the feedback forum Moved. -- @LBPHacker
Edited 2 times by JustAPlayer, LBPHacker. Last: 3rd Mar 2021
TPT isn't a 3D game, so particle collision information wouldn't be useful. Every particle is always colliding with nearby particles, and there are no hitboxes.
Errors don't occur in TPT, unless it crashes. Then you'll get a TPT Bluescreen. If a Lua error happens, it's already printed to the screen.
Not sure what you mean by floating point numbers, TPT uses floats all over the code, there's hundreds of thousands a frame.
So, a debug menu like this would work better in 3D games using an engine, but doesn't apply to TPT.