Deuterium Oxide is a unique element in the power toy being the only element which can increase and reduce in size depending on the temperature. However this feature is useless when it is surrounded by objects, either a layer of power, a metal wall, or other Deuterium Oxide particles. I have a suggestion which can change this.
What I propose When Deuterium Oxide warms up but can not expand it generates pressure, this pressure will either build up enough to destroy a breakable wall or push other liquids/dusts away creating a gap Deuterium can expand into.
What will this bring to the game? Adds several new possible uses for this element including heat triggered devices, and I believe my idea is how Deuterium was originally meant to work.
Will it be difficult to code? I am not a programmer of C however its a simple increase of pressure when Deuterium tries to expand, one line of code?
I am not a programmer of C however its a simple increase of pressure when Deuterium tries to expand, one line of code?
That's pretty much it. Find the expanding part then pv[Y/CELL][X/CELL] += 10; That's the main line that would need to go in. I'm pretty sure there would have to be more though. Maybe an extra line or two.
and I believe my idea is how Deuterium was originally meant to work.
Deut element was originally named WTF element, and is essentially a Sponge element that absorbs itself and increases Life variable in order to keep track of how much actual mass it contains.
...I'm not sure it was really meant to do anything, fissile properties were added just because it'd be cool to have a material with a variable explosion strength depending on density. ^^;