Changes to Deuterium Oxide

  • plypencil
    22nd Dec 2010 Member 0 Permalink
    Deuterium Oxide is a unique element in the power toy being the only element which can increase and reduce in size depending on the temperature. However this feature is useless when it is surrounded by objects, either a layer of power, a metal wall, or other Deuterium Oxide particles. I have a suggestion which can change this.

    What I propose
    When Deuterium Oxide warms up but can not expand it generates pressure, this pressure will either build up enough to destroy a breakable wall or push other liquids/dusts away creating a gap Deuterium can expand into.

    What will this bring to the game?
    Adds several new possible uses for this element including heat triggered devices, and I believe my idea is how Deuterium was originally meant to work.

    Will it be difficult to code?
    I am not a programmer of C however its a simple increase of pressure when Deuterium tries to expand, one line of code?

    I'm interested to hear your thought on this.
  • pilojo
    22nd Dec 2010 Member 0 Permalink
    plypencil:
    I am not a programmer of C however its a simple increase of pressure when Deuterium tries to expand, one line of code?

    That's pretty much it. Find the expanding part then pv[Y/CELL][X/CELL] += 10; That's the main line that would need to go in. I'm pretty sure there would have to be more though. Maybe an extra line or two.
  • plypencil
    22nd Dec 2010 Member 0 Permalink
    If only I was able to compile the powder toy, might try doing it again later on, see if I still get github errors
  • pilojo
    22nd Dec 2010 Member 0 Permalink
    plypencil
    Ooh. Github is all fixed xD.
  • plypencil
    22nd Dec 2010 Member 0 Permalink
    :O so it wasnt a problem with something I had set up? It was githubs end?

    omg im setting it up now :D
  • pilojo
    22nd Dec 2010 Member 0 Permalink
    plypencil
    You have teamviewer? I find it easier than typing on a forum.
  • plypencil
    22nd Dec 2010 Member 0 Permalink
    Convo moved to PM
  • Finalflash50
    22nd Dec 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Cr15py
    22nd Dec 2010 Member 0 Permalink
    Code::Blocks FTW!!!
  • Catelite
    22nd Dec 2010 Former Staff 0 Permalink
    plypencil:
    and I believe my idea is how Deuterium was originally meant to work.

    Deut element was originally named WTF element, and is essentially a Sponge element that absorbs itself and increases Life variable in order to keep track of how much actual mass it contains.

    ...I'm not sure it was really meant to do anything, fissile properties were added just because it'd be cool to have a material with a variable explosion strength depending on density. ^^;