LH2 - Liquid hydrogen (fuel) (Non hypergolic). Hydrogen liquifies at -257 Cº at atmospheric pressure. Reacts with LOXY when iginited and generates WTRV.
HYDZ - Hydrazine (fuel) (Hypergolic). Leaves N2 gas and WTRV as side products.
N2O4 - Dinitrogen Tetroxide (Oxidizer) (Hypergolic) .
LOXY (Oxidizer) (Non hypergolic).
N2 - Nitrogen gas. Generated after combustion of hidrazine or N2O4. Also generated from boiling LN2. To avoid breaking saves, the current LN2 is renamed to CLNT (Coolant) and a new element LN2 is used.
Also, hypergolic fuels ignite after touching an oxidizer if fuel or fuel if oxidizer, but non hypergolic need to be ignited.
Also had the idea to change the LOXY and LN2 colours to a less saturated ones.
These would go well with my oxidation sim idea. I'm always a fan of new flammable mixtures.
How about solid rocket fuel (SLRK)? It could be self-oxidizing and burn a little faster than coal with a lot of pressure.
Kerosene might also be good. CO2 would be a byproduct.
There's an unofficial element I like to call "gas coal." To make it, stack a layer of GAS on top of a block of COAL. "Gas coal" makes for excellent rocket fuel.
does it work with bcol?
Seeing as how powders fall, I don't see how it could work with BCOL.
I would like LHGN to not be flammable; that it must react to burn.
It would prevent breaking saves. I also would like it not to react instantly with LOXY.
I don't think they are going to change LN2 into CLNT, even though that sounds like a good idea.
Nitrogen gas would be like NBLE, except non-sparkable.
Honestly, I think all the people of this forum who want The Powder Toy to be More Realistic, we should come together.
Maybe finally someone will make a chemistry game!
P.S. I don't think we want it to be realistic, necessarily - we only want to play with the same principles that our real world features.