PSTN help, pt. 2

  • Ihaveagreatfantasy
    18th Aug 2020 Member 0 Permalink

    ID:2574969

    So, I'm building another thing and, as always I encountered an problem. Red piston moves excellent without any load, but if you will put even one pixel it will stop moving. tmp and tmp2 are set to 90000 and ctype is 0.

  • LBPHacker
    18th Aug 2020 Developer 0 Permalink
    ctype is in fact INSL, check your pistons again. Which brings me to the question: one pixel of what? INSL? Yeah, INSL blocks it because the active piston is set to be blocked by it. Anything else? Works fine for me.
  • Ihaveagreatfantasy
    18th Aug 2020 Member 0 Permalink

    @LBPHacker (View Post)

     Thanks, problem resolved. But it's strange because I don't remember setting piston ctype to insl

  • LBPHacker
    18th Aug 2020 Developer 0 Permalink
    There's INSL around the piston, so I'm guessing you accidentally drew over it while INSL was selected. This changes ctype. There are certain elements that don't let themselves be ctype-drawn on or with and a few other such rules, but ctype-drawing INSL on PSTN is not disabled.
    Edited once by LBPHacker. Last: 18th Aug 2020
  • N2H4
    19th Aug 2020 Member 0 Permalink

    Why is PSTN able to be ctype-drawn? It seems like it would be more annoying than helpful as shown by this case, and most people who know how to properly use PSTN probably also know how to use PROP or the command prompt.

  • CCl2F2
    20th Aug 2020 Moderator 0 Permalink

    So why CLNE is able to be ctype drawn? It would be hard if you have maybe 200 pistons in tpt window xd

  • minecraft-physics
    26th Aug 2020 Member 0 Permalink
    At that point, surely you'd use `!set ctype pstn 0`