Sometimes TPT gets laggy on saves there're lot of particles. It's really annoying on art-like saves with 235008 particles. So as I know, we can just make chunks of particles and render/calculate them as one big particle. For example we have static STNE ground, that about 50 pixels og height and all 604 pixels of lenght. This ground can be renderes as 1 object, physics will be calculated only if something affects on it(gravity, high pressure, fray power e.t.c) But in other situations (then everything is calm and static) we calculate only heat conductivity. I think this chunk optimisation will decrease memory and CPU using.
Also sorry for my english
i see, works a little like youtubes video compression
Yep, or like Minecraft/terraria chunk optimisation system
not really, if you wanna keep dcolor make sure the chunks are all either no color or the same color
INFINITY-BOI We will only "compress" calculations, but all particles will save their properties like tmp2, pavg, dcolor.