Optimisations

  • No_one
    10th Jul 2020 Member 1 Permalink

    Sometimes TPT gets laggy on saves there're lot of particles. It's really annoying on art-like saves with 235008 particles. So as I know, we can just make chunks of particles and render/calculate them as one big particle. For example we have static STNE ground, that about 50 pixels og height and all 604 pixels of lenght. This ground can be renderes as 1 object, physics will be calculated only if something affects on it(gravity, high pressure, fray power e.t.c) But in other situations (then everything is calm and static) we calculate only heat conductivity. I think this chunk optimisation will decrease memory and CPU using. 

    Also sorry for my english

  • ratio1
    13th Jul 2020 Member 0 Permalink

    Nice idea!

  • nousernamefound
    16th Jul 2020 Member 0 Permalink

    i see, works a little like youtubes video compression

  • No_one
    17th Jul 2020 Member 0 Permalink

    @nousernamefound (View Post)

     Yep, or like Minecraft/terraria chunk optimisation system

  • INFINITY-BOI
    17th Jul 2020 Banned 0 Permalink
    This post is hidden because the user is banned
  • nousernamefound
    17th Jul 2020 Member 0 Permalink

    not really, if you wanna keep dcolor make sure the chunks are all either no color or the same color

  • No_one
    18th Jul 2020 Member 0 Permalink

    INFINITY-BOI We will only "compress" calculations, but all particles will save their properties like tmp2, pavg, dcolor.

  • INFINITY-BOI
    19th Jul 2020 Banned 0 Permalink
    This post is hidden because the user is banned