Ground Elements

  • dani_476
    4th Jul 2020 Member 1 Permalink

    I got some ideas for making realistic ground.

    DIRT- Dirt. When melted small amounts of minerals come out, like IRON or QRTZ, etc.

    MINW - Mineral Water. When WATR touches several minerals like the ones that i said DIRT should have, it transforms into MINW.

    GRAS- Grass. When MINW touches DIRT, MINW is absorbed by dirt and slowly grows Grass. Has the same properties as PLNT.

  • JozeffTech
    4th Jul 2020 Member 0 Permalink

    I like mineral water.

  • erictom333
    6th Jul 2020 Member 0 Permalink

    I support DIRT and GRAS, though I think they should be powders (you haven't really specified.) My 2 cents: DIRT should be spmewhere in between DUST and STNE in terms of density. Not sure about minerals coming out when melted, though. GRAS should essentially be PLNT in powder from.

  • nousernamefound
    7th Jul 2020 Member 0 Permalink

    mineral water would break SO MUCH STUFF

    Edited once by nousernamefound. Last: 7th Jul 2020
  • N2H4
    7th Jul 2020 Member 0 Permalink

    How so? Its only interactions are with the new elements and WATR, and the reaction with WATR has to be intentionally started.

  • nousernamefound
    7th Jul 2020 Member 0 Permalink

    i guess so actually, its just people wouldnt want water to mix with their terrain.

  • dani_476
    11th Jul 2020 Member 0 Permalink

    @nousernamefound (View Post)

     As I said, MINW would only be created if touching several types of minerals in a determined amount of time, so if you don't have a landscape full of minerals, it shouldn't break anything.

  • olDox222
    13th Jul 2020 Member 0 Permalink

    it would be cool if STNE turns slowly SAND, and CNCT turns slowly "CNDU" concret dust