Tpt rock cycle

  • MachineMan
    2nd Apr 2020 Member 1 Permalink

    Since STNE has no properties unique to it, I suggest we give it one.  When neutrons come into contact with STNE, the STNE becomes CLST.  This will create a rock cycle in tpt:

     

    CLST+WATR=PSTE

    PSTE+heat=BRCK

    BRCK+pressure=STNE

    STNE+neutrons=CLST

    *cycle repeats*

     

    This shouldn't break any saves because neutrons and STNE currently do nothing.  So no one would put them together unless this feature was added.

     

    NOTE:  molten STNE is still not affected by neutrons in any way.

    Edited once by MachineMan. Last: 3rd Apr 2020
  • moonheart08
    2nd Apr 2020 Member 1 Permalink

    Actually, it very well would. Melting of certain radioactive elements has a chance to produce STNE, in which case it'd be in contact with neutron emitters, and any saves that try to sort that out would break.

  • INFINITY-BOI
    2nd Apr 2020 Banned 0 Permalink
    This post is hidden because the user is banned
  • MachineMan
    3rd Apr 2020 Member 0 Permalink

    @moonheart08 (View Post)

     Actually when PLUT undergoes fission, it produces molten PLUT which; when cooled, turns into STNE.  And this is not an efficient way to make STNE.  Because the fissile PLUT also produces neutrons and URAN, isolating the molten PLUT is difficult.  It also means you'll wind up with less finished product than raw material, so it's hardly worth the trouble.  I see no reason why anyone would make a STNE factory in this way.

  • moonheart08
    3rd Apr 2020 Member 0 Permalink

    MachineMan:

    @moonheart08 (View Post)

     Actually when PLUT undergoes fission, it produces molten PLUT which; when cooled, turns into STNE.  And this is not an efficient way to make STNE.  Because the fissile PLUT also produces neutrons and URAN, isolating the molten PLUT is difficult.  It also means you'll wind up with less finished product than raw material, so it's hardly worth the trouble.  I see no reason why anyone would make a STNE factory in this way.

     

    Well, the thing is, this'd ruin something of a neat mechanic: You can obtain the various radioactive elements using accelerated PROT, and as such, can obtain STNE using only a PROT laser and some setup. This *would* enable obtaining CLST this way, but it'd also break any saves that make use of this mechanic (i.e. some I have made)

  • MachineMan
    3rd Apr 2020 Member 0 Permalink

    Since proton collisions don't make STNE (they make NBLE, CO2, OXYG, PLSM, POLO, URAN, PLUT, and SING,) I can only assume that you've made PLUT out of protons, managed to separate the molten PLUT after fission, and then cooled it into STNE.  So why wouldn't the STNE be well away from the neutrons?

  • moonheart08
    3rd Apr 2020 Member 0 Permalink

    Because PLUT is in the mix too, and PLUT is a neutron emitter. Simple as that.

  • MachineMan
    6th Apr 2020 Member 0 Permalink

    Why not just cool the molten PLUT after all the neutrons have died down?  Just a suggestion.

  • moonheart08
    6th Apr 2020 Member 0 Permalink

    Well, I just got done writing an element that allows implementing this cycle more effectively, and avoids the weirdness that is NEUT reactions. It's currently PR'd, up to jacob1 if it ever gets added.
    LAVA(STNE) + BCOL/COAL -> LAVA(SLCN)

    LAVA(SLCN) + OXYG + (TEMP < 7719.45) -> LAVA(SAND / CLST / STNE)

  • suibian
    7th Apr 2020 Member 0 Permalink
    Edited once by suibian. Last: 8th Apr 2020