Energy simulation

  • dragan
    14th Nov 2019 Member 0 Permalink

    I think its simple and obvious we should be getting some better energy simulation, in the real world energy cannot be created nor destroyed, even if it can in powder toy we may aswell make sure it stays for some extra fun, for example, heat to mechanical, or kinetic to electrical energy, basically conversions for all types of energy. Me and many others have been craving some better destruction and I believe this would be very fun to experiment and it could be somewhat simple.

  • jacob1
    15th Nov 2019 Developer 0 Permalink
    We try to conserve particles during reactions, where possible. Heat is also conserved (besides for a few intentionally unrealistic elements). But there is no overall tracker of "energy" in a system. The game is just a bunch of individual particles, with no idea how large of an object it's attached to or how much "energy" is in the system.

    Kinetic / mechanical energy tracking isn't really possible in a particle-based system. The best we do in TPT is transfer heat and air pressure accurately. It's not possible to add the type of energy tracking you want to the game, due to its particle-based nature.