Just how realistic is or will be TPT?

  • Edza
    8th September Member 0 Permalink

    Just wondering which aspects of powder toy actually are realistic and close to 1:1 compared to real life. I am asking cause as mentioned before simulation applications are not just fun to play but educational and helpful. Maybe it is possible to recreate what happened in 9/11 etc.?

  • coryman
    8th September Member 0 Permalink

    In terms of realism... It's pretty far off. To build a building, you would likely use CNCT to make the sides, and ANAR to support the roof. That means the roof can very easily collapse, whereas the sides don't like to fall down without a lot of force or heat. IRL, it's a lot easier to break a hole in a wall, and if the hole is big enough then the roof will fall down with it. Plus, TPT doesn't really have a proper scale- if you go by the speed of sound, the speed of light, or the size of a stickman, you get wildly different numbers for how big a pixel is. So it's a very fun game, but it doesn't really have real-world uses

  • Lockheedmartin
    8th September Moderator 0 Permalink
    @Edza (View Post)
    Most of the basis numbers (gravity, "mass", etc) are arbitrary. If the game was 1:1 realistic or close to IRL, we'd likely have export restrictions imposed. Otherwise it's just a decade of code cobbled together to seem real.
    Edited once by Lockheedmartin. Last: 8th September
  • Edza
    10th September Member 0 Permalink

    ^ ^ In that case can you suggest mod or something else that is very or close to be realistic? Simulation software is useful. that is one thing illusionists were mistaken about..unlike video game influence on behaviour.

     

    For android there is this Beaker and Chemist for example when it comes to realism experiments but for PC?

    Edited once by Edza. Last: 10th September
  • Lockheedmartin
    10th September Moderator 0 Permalink
    @Edza (View Post)
    Simulation software, actual ones, are expensive and highly specialized. Simply because a general purpose one would be too processor intensive and require a lot of work to incorporate the interactions between varying factors

    When you asked to recommend one - which one?
  • Edza
    13th September Member 0 Permalink

    ^ Only if they simulate all aspects of given reality. If it is specific to for example like TPT about how powders and solids and gasses interact with each other it is possible to be cheap and low specialized. Dunno why TPT cannot become simulator of at least few aspects of reality.

  • Lockheedmartin
    13th September Moderator 0 Permalink

    Edza:

    Only if they simulate all aspects of given reality


    Simulators in engineering are specific to their fields such as fluid simulations, structural integrity and strength analysis, etc (finite element analysis). Even then, they have limited usage because the computing power necessary and complexity of the restrictions. They're very specialized and aren't completely realistic. Cobbling them together just doesn't because the engines behind them are specific to whatever aspect of physics is being simulated. Which is a lot of maths.

    Edza:

    If it is specific to for example like TPT about how powders and solids and gasses interact with each other it is possible to be cheap and low specialized. Dunno why TPT cannot become simulator of at least few aspects of reality.



    I've explained why - the game is a decade of code cobbled together to seem realistic. That's just how the game was built and trying to make the entire game realistic would be an immense undertaking, requiring us to change code and break millions of saves. The game is open source, so feel free to make your own version or use one of the many modded clients posted here: https://powdertoy.co.uk/Discussions/Categories/Topics.html?Category=9
    Edited 3 times by Lockheedmartin. Last: 13th September
  • CALVIN1390
    15th September Member 0 Permalink

    Oe cake is like what your describing. Algodoo is for physics while oe cake is for physics and chemicals

  • Edza
    16th September Member 0 Permalink

    ^

    Turns out it is not so impossible. I watched some youtube video and it gave:

    OE-Cake

    Powder Toy

    Sinking Ship Simulator

    ROBLOX

    Nvidia FleX

    Edited once by Edza. Last: 16th September
  • Lockheedmartin
    16th September Moderator 0 Permalink
    @Edza (View Post)
    OE Cake's engine was built around fluid physics. Anything added by modifications, which there are a lot, aren't going to be close to being realistic as you would think. Not to mention the development was shutdown years ago because the private company who built the game focused on other applications.

    We've tried implementing other realistic properties in the past - notably Skylark made a bodgy method of moving solids. It showed the game wasn't going to handle rigid bodies effectively and that was scrapped. The way the game handles particles and processes reactions just isn't going to equate to near realism as to what you're asking. Additionally, as @jacob1 has noted in other threads, while we strive to add realistic reactions, we want to keep them interesting for users and within the capabilities of development.

    Again, feel free to look through the source code, modify the game, or use modded versions. We're a team of volunteers who develop and moderate the project on our free time.
    Edited once by Lockheedmartin. Last: 16th September
Locked by Lockheedmartin: Asking for realistic simulation in TPT