I've been playing TPT for a while and decided to dabble in modding. I have experience with C# coding but none with C++ or compilers and such.
My first question: I noticed that when I compile the files I get from the latest github source with Visual Studio (following instructions on the TPT wiki), the resultant build has a much lower performance than build 94.1.343 from the game's official website. How can I fix this?
By low performance, I mean I run both builds side-by-side. The build I make with VS does 15 fps at 26,000 particles, while the one from the website does more than 55 fps with the same number of particles. Note that I don't make any changes to the source from github for my build, just testing clean compiling.
My second question: I tried building with the other method (scons.py) but it reaches a step saying libcurl isn't found. I tried "installing" libcurl but couldn't understand how that works, and I saw on these forms that Visual Studio is a much better alternative. I just wanted to see if I'll get a build with better performance with the other method. How do I successfully install libcurl to test this?
Thanks a whole bunch and apologies if my questions are repeated elsewhere.
@jacob1 (View Post)
Thanks a lot Jacob!
Switching from Debug to Release fixed it -- Performance is now similar to build from the website.