Element Suggestion - HINS (Half INSL)

  • XGEM_Gaming
    10th Jun 2019 Member 0 Permalink

    I have run into this several times now -- When I want to put several SWCH pixels not touching to enable / disable a group of wires with just one PSCN or NSCN.

     

    Main idea:

    Say you have a bunch of wires that need to be toggled by a switch. You put a bunch of (... > METL > [none] > SWITCH > [none] > METL > ...)'s up next to eachother. If you don't put INSL between the switches, all of the output wires (and possibly all the other unsparked input wires) receive a spark even if you just sent a spark in one input wire while the switches were on; if you do put INSL, you have to enable or disable every single switch separately at once to get the right effect, which can increase space usage by a lot. HINS will fix this by blocking sparks between switches, yet allowing all the switches to be turned on and off together if they are just seperated by one pixel of HINS.

     

    Element properties:

    Name: HINS

    Description: Half insulator. Insulator, but less insulating, thus allowing for things like SWCH pieces being able to turn on and off from just one piece while the pieces are seperated by this.

    Color: #7f81950 (I blended together the colors of INSL and METL)

    Type: Solid

     

    Behaviors:

    1. SWCH can be turned on and off through this.
    2. Behaves as normal insulator to the conductive materials in the electronics menu.
    3. Flammable.
    4. Pressure can get through, but it blocks half of it.
    5. Powering a CRAY through this (SPRK > METL > HINS > CRAY) will make the CRAY treat any FILT in its path as it would any common material.

     

    Behavior uses / functionalities / descriptions:

    1. SWCH arrays.
    2. Like INSL.
    3. Like INSL.
    4. Reducing pressure buildup somewhat.
    5. Deleting FILT pixels electronically without a complicated converter-piston or something like that.

     

    If any scripter (someone who makes stuff that shows up in Jacob1's scripts manager) decides to add this to their script, let me know the name of the script. (assuming it doesn't change existing electronics' functionality or something crazy, lol)

     

    FIFTH EDIT: I am so bad at leaving tiny errors when I type a lot. (and then notice them after I already posted)

     

    SEVENTH EDIT: An idea occured to me minutes after posting to try SWCH + ARAY. Behavior #1 is unnecessary.

    Edited 7 times by XGEM_Gaming. Last: 10th Jun 2019
  • LBPHacker
    10th Jun 2019 Developer 0 Permalink

    I'm not a fan of this;

     

    1. unnecessary, as you said;
    2. that's INSL, as you said;
    3. same;
    4. use PUMP;
    5. that's quite complicated (not coding-wise but building-wise) compared to the benefits it has.

     

    CRAY treats FILT in a special way, and I personally like that. There's usually an elegant workaround for any problem arising from that.

     

    Jeez I hate this editor. Don't sweat edits btw :P

    Edited once by LBPHacker. Last: 10th Jun 2019
  • XGEM_Gaming
    10th Jun 2019 Member 0 Permalink

    @LPBHacker

     

    I don't quite get what you mean on 5. (SPRK > METL > HINS > CRAY) means you put a wire which contacts the HINS and then the CRAY contacting the HINS on the opposite side will treat FILT like common materials. If no HINS is between the wire and CRAY though, CRAY will do fancy stuff with FILT.

     

    (I'm making a new texter that has 8 reels, normal, shift, control, alt, shift+control, control+alt, shift+alt, shift+control+alt; Each reel extender had a different WIFI set so I needed to pick which WIFI set got the inputs from an equal input WIFI set, if that makes sense)

     

    (Also, the input WIFI set is directly controlled from the keyboard)

    Edited 2 times by XGEM_Gaming. Last: 10th Jun 2019
  • LBPHacker
    10th Jun 2019 Developer 0 Permalink

    By its being complicated compared to its benefits I mean you technically introduce a new conductor just to iron out a quirk of CRAY that is usually easy to work around. That's... not something that tends to make it into the game.

     

    To be quite honest, no, your second paragraph doesn't make sense, but that's likely a problem on my end. In any case, I'd be happy to help working around any issue that comes from CRAY treating FILT differently.

     

    Also, LBP* :P

  • XGEM_Gaming
    11th Jun 2019 Member 0 Permalink

    Okay, thanks in advance if I do need help.

    Actually, the CRAY and FILT thing was an issue I ran into a while back in the days of me making DRAY texters;

    it most likely won't come up much anymore, since FILT is my absolute favorite for texter systems. DRAY systems are clunky and glitchy compared to the FILT systems. (assuming there isin't a highly glitchable backspace system like in the ZNG Nexgen-R1)

  • Cracker1000
    11th Jun 2019 Member 0 Permalink

    @XGEM_Gaming (View Post)

     Nothing's glitchy with that DRAY system, it's just that you need to figure out how to use that correctly.

    Also you don't need a separate elemenet for just powering on switch.

    Btw i created something a long time ago which you can use instead of that switch array thing.

    Just ask me in PM if you want, i can provide you the save.

    Edited once by Cracker1000. Last: 11th Jun 2019
  • XGEM_Gaming
    12th Jun 2019 Member 0 Permalink

    @Cracker1000 "glitchy" as in it goes wild if you spam the keyboard.

    The glitchiest the FILT system gets when spammed is odd cursor movement and mabye unprogrammed characters being printed.

    (characters might get messed up too)

    Edited once by XGEM_Gaming. Last: 12th Jun 2019