Sound suggestion

  • DanielTheGreate
    29th Apr 2019 Member 0 Permalink

    Here is how sound could be implemented in TPT

    1. For water, if a certain amount of water pixels are touching, play a water flowing sound.

    2. For fire, if there are enough pixels of fire in the game, play a fire sound, the more pixels, the louder the sound.

    3. For explosives play an exploding sound when it goes off, volume dependant on amount of explosive

    4. For firework, when it goes of, play firework sound

    5.stickman running sound,(when STMN is in the game and on the ground) jumping, shooting elements

    6. When placing powders, play powder sound, placing solids, solid sound, and when placing liquid play liquid sounds

     

    If sound is implemented this way, not coded into the partical's code but depent on how many particals are grouped together, then implementing sound would be possible.

    Edited once by DanielTheGreate. Last: 29th Apr 2019
  • akang
    2nd May 2019 Member 0 Permalink

    "Sounds" like a great idea! But are there any suggestions for noises when pressure is greatly exerted onto powders, then the powders get blown away (sorry for my english). Any sound effects for that? You could also make wind/air movement sounds

  • DanielTheGreate
    2nd May 2019 Member 0 Permalink

    The way that would work is if there is pressure anywhere, then it will play a wind sound, which becomes louder the higher the pressure. For instance, if there was 50 pressure, then the sound would play at normal volume, but if the pressure was 100, the sound would play twice as fast and twice as loud.

    Edited once by DanielTheGreate. Last: 6th May 2019
  • erictom333
    10th Jun 2019 Member 0 Permalink

    Another idea: A NOTE eement. When sparked, pays a sound. Volume is determined by temperature, pitch by tmp.

    You can also play element sounds by changing tne NOTE's ctype (for exampe, NOTE(WATR) plays a running water sound).

  • LBPHacker
    10th Jun 2019 Developer 0 Permalink

    @erictom333 (View Post)

     Sound has its own subsection on the Rejected Element List.

  • Supercrafter
    19th Aug 2019 Member 0 Permalink

    This will never be added, bombs may deafen players 

  • TheSupaMario
    20th Aug 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • Lockheedmartin
    20th Aug 2019 Moderator 0 Permalink
    @Supercrafter (View Post)
    This thread has already been resolved by @LBPHacker, they pointed out the rejected elements list. There's nothing else you've added to this thread of any significance

    I'm locking this thread. We've explained that threads older than a month and have been resolved is necro posting, unless you have significant info to impact the issue in question.
Locked by Lockheedmartin: Necro post