Cracker1000's Mod

  • Cracker1000
    26th February Member 0 Permalink

    @Terry (View Post)

     Normally I would have written a script for you that lets you configure the stickman properties but I don't have much time for games these days.

    A much simpler approach would be to use "!set life stkm 99999" in the console. (In case you don't know how to use it, you just paste the code in console and press enter).

    Note that a stickman should be present in the simulation before you enter the command.

    Edited once by Cracker1000. Last: 26th February
  • Terry
    26th February Member 0 Permalink

    @Cracker1000 (View Post)

     also can u add a block, that if it is touching something else, it will put it back to a normal temperature, and u can change it to something higher if u want

    Edited 2 times by Terry. Last: 26th February
  • Cracker1000
    26th February Member 0 Permalink

    @Terry (View Post)

    There's an element called thermostat (whose identifier I am forgetting at the moment), in the powered section. Maybe that's what you want?

  • Terry
    27th February Member 0 Permalink

    i couldnt find it

    let me look again

  • funwee1234
    1st March Member 0 Permalink

    The MIST element/tool sppears to be bugged; it fails to place down a missile after clicking and setting the missile coordinates.

    Edited once by funwee1234. Last: 1st March
  • Cracker1000
    1st March Member 0 Permalink

    @funwee1234 (View Post)

     Known issue. Already fixed for next release. There are some major bugs which I need to address before the nexrt release. Now that I have some free time, I can try releasing an update this week.

  • Cracker1000
    5th March Member 0 Permalink

    Ver. 59.0 update is now rolling out!

     

    Here's a short list of what's changed/ new,

    Fixes:

    Fix MIST tool.
    Fix ELEX turning into blacklisted elements.
    Fix Relative heat.
    Fix network status overlapping with mod version, now adjusts the position based on text length.
    Fix sliders sticking to same value.
    Fix warnings or errors straight away crashing the game.
    Fix graphical errors and warnings when running an external broken tptmp script (Thanks to jacob1 for pointing it out).
    Fix timestamp labels getting cut.

     

    Changes:
    Add various development variables for crack script.
    Wait for a few frames before scrolling the text in message. Also, opening the menu now resets the message.
    New graphics for autosave feature.

     

    Merges from master branch:
    Make element search scrollable
    draw air before "beforesimdraw" event is fired, so that graphics work in velocity / pressure display modes
    Add some sign api constants
    compat.lua: Fix tpt.brushx, tpt.brushy, and tpt.watertest
    Fix crash if tpt.installScriptManager fails.

     

     

    Finally got the time to work on this mod again. With this update the mod is finally v98.0 ready. This should pretty much match the new stable release whenever it happens in near future (except a few things if they get added). This update doesn't add much to the visual/ user part of the game but fixes a ton of bugs some of which were so severe that the game could crash with any lua warning/ error (hence the element editor crashing the game). 

     

    There will be a v60.0 which I am planning to release around the same time v98. gets out. Make sure you post any bug/ suggestion here so that the final release turns out stable. Thanks for using the mod, as always.

     

    Download Links: Windows 64 bit || Windows 32 bit || Linux 64 || MacOs

  • Terry
    6th March Member 0 Permalink

    is there a way to make the GRAV dust particle be rainbow infinitly? (when Gravity or wind force hits it, it goes rainbow and shiny)

  • Darkwrist
    6th March Member 0 Permalink

    @Terry (View Post)

     The colour changing pattern of GRAV depends on its.life and velocity properties. You can device a mechanism that doesn't let the particles reach 0 velocity if you want it to glow/ show different colour patterns continuously.  Elements like REPL and others which modify the velocity of elements could be useful.

  • BossDai015DS
    6th March Member 0 Permalink

    I'm updating from v58 to v59,but it got an error. the error code is 605. Please tell me how I can solve it?