Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 50 Permalink

    Cracker1000 mod

     

    Cracker1000's mod (aka crack mod) is one of the most innovative and feature loaded modification of The Powder Toy that greatly enhances the user experience by providing a ton of useful features and tools. There are also over 50 new, exciting elements that were selectively picked over the years based on top user suggestions.

     

    Monthly updates via a custom updater called URS makes sure you are always running the latest and the most bug-free version of the game and 100% compatibility with the official version ensures a hassle-free experience while publishing or loading saves. Download now.

    Cracker1000 mod

    Major changes/ features:

    50+ new, unique elements to play with (click here for details).

    Improved HUD that shows much more information about particles like velocity, different temp. units, date and time, etc.

    In-game element editor that allows you to edit any element property as per your need.

    Customisable themes and filters.

    Online save comment/ vote notifications.

    Auto Invert tool option.

    Password protection system.

    Inbuilt texter for typing texts in game!

    Built-in auto stamp feature with interval controls.

    Load random saves when searching for new ideas with the random save loader.

    Option for showing all the hidden elements.

    Customise startup elements with the startup element selector.

    In-game messages for important occasions/ releases.

    Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)

    In-game feedback/ reporting options.

    Detailed offline wiki for mod elements that's always there for help.

    New tools and gravity modes.

    Script manager and multiplayer script comes pre-installed with the mod.

    In-game updates via dedicated Unified Release System (URS).

     

    Recent changes made to the mod:

    V42.0:

    Fix saves from v97.0 error when loading some newer saves.
    New Feature: Startup elem selector, allows you to set default elements to load on startup.
    Remove Update MP option.
    Fix some typos in wiki.
    Make URS statuses somewhat less distracting.
    Optimised release process.

     

    V41.0:

    Fix cross-hair not hiding even when turned off

    Better error handling code for URS.
    Make sodium react with Cl2 only when above 50C and few other adjustments.
    Better handling for update failures.
    Update wiki

    V40.0

    Custom gravity settings.

    This update brings a new element called SODM (sodium).

    Update tptmp to v2.0.25

    Add support for showing changelogs to the URS system.

    Now it also shows the status while performing different update checks

    Fix cross-hair not hiding properly when using different modifier keys.

    Fix colour code for EMGT. 

    Cracker1000 modDirect Download links (Hosted on Github)

    Windows 64 bit

    Linux 64 bit

     

    MacOs (Still on V37.2, packaging issues)

     

    Detailed changelogs and other stuff:

    All Releases

    Complete changelog

    Source Code

     

    Credits: Users mentioned below hold a special place for their valuable contributions.

    @Xphere07

    @Maticzpl

    @NF

    @Tovarishch (grenadier)

    @jacob1

     

    And all other users who suggested so many great ideas for it.

    Cracker1000 mod

    Edited 335 times by Cracker1000. Last: 8th August
  • nukers473
    12th Mar 2019 Member 6 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.

     

    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.

     

    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink

    Updated3.0:

    Changelog:

    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 

     

    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.