Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 32 Permalink

    Cracker1000 mod


    Cracker1000's mod is a feature rich, optimised and light weight modification of tpt that's regularly updated. It adds several user customisable settings, cool features and new elements to the game.

    Refreshed interface, full compatibility with the official version and timely updates makes this mod a perfect vanilla replacement.

    Cracker1000 mod

    Major changes/ features:

    • 35+ new elements to play with.
    • Improved HUD that shows much more information about particles like velocity, different temp. units, date and time, etc.
    • In-game element editor that allows you to edit any element property as per your need.
    • Customisable themes and filters.
    • Password protection system.
    • Inbuilt texter for typing texts in game!
    • Load random saves when searching for new ideas with the random save loader.
    • Option for showing all the hidden elements.
    • Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)
    • In-game feedback/ reporting options.
    • Detailed offline wiki for mod elements that's always there for help.
    • New tools and gravity modes.
    • Script manager and multiplayer script comes pre-installed with the mod.
    • Notification when a new mod version becomes available (thanks to jacob1's build server).


    Recent changelogs:

    29.0.42 (19-9-21):

    New element: Missile/MISL (Blasts after flying to target coordinates)
    Optimise code for PET.
    Update tptmp to V.2.0.2
    Fix unknown elements showing up in element search menu.
    Update PROJ graphics.
    Minor cosmetic changes to hud.



    Fix random pet spawns while killing FIGH.

    Smoother movements, improved detection code.

    Add a life bar for PET.

    Pet now expands and blasts before dying.

    Merge changes from master.

    Updated the wiki with new info.

    Fix colour spectrum shown in hud at wrong place.
    Make FPS show in normal hud again. %performance now shows up in debug mode only.
    Make degub mode show additional particle info only when there's a particle under cursor.
    New element:  PET. STKM's new AI friend is now back!
    Update tptmp to v2.0.20
    New rearranged HUD (More compact)
    Update CLUD (Now rains with varying pressure and add slight red tint to graphics when lightning).
    Use new block design for themes (looks more like vanilla tpt now).
    Simplify the top bar options.
    Improvements to password manger UI, adds an option to open mod thread.
    Change security question from YOB to TPT ELEM.
    Fix random disconnects while using TPTMP.
    Changes from TPT 96.2:
    Add a few more Lua functions: sim.replaceModeFlags, sim.listCustomGol, sim.addCustomGol, sim.removeCustomGol, sim.floodDeco, tpt.perfectCircleBrush
    LIGH now lasts longer and expands frame-by-frame
    Fix issue where stamping LIGH at the right moment caused every LIGH to strike at once


    Full Changelog

    Cracker1000 mod

    Download links:


    Windows 64-bit


    Windows 32-bit


    Linux 64-bit



    Cracker1000 mod

    Source Code

    Older Versions

    Edited 268 times by Cracker1000. Last: 19th September
  • nukers473
    12th Mar 2019 Member 5 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.


    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.


    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink



    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 


    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.