Official Game Feedback

  • LBPHacker
    16th July Developer 0 Permalink

    That's because an eager beaver whose changes ended up being merged into TPT not too long ago updated the wiki to reflect his changes and forgot to add that they won't appear in the official version until there's a new release.

  • munibf
    18th September Member 0 Permalink

    I love the game but it hasn't received a big update with new features in so much time. the game runs terribly when I have a moderate amount of particles and its next to impossible to even try to play on mobile. overall great game but it is lacking content and I mean original and creative content, it would be great if it had more realist involved also :)

  • moonheart08
    18th September Member 0 Permalink

    @munibf (View Post)

    the game runs terribly when I have a moderate amount of particles and its next to impossible to even try to play on mobile.


    This is a known unsolvable issue. The developers can make the game run better, but due to the sheer complexity of TPT, and various technical limitations, making it run at max performance all the time on home PCs is next to impossible.


    hasn't received a big update with new features in so much time.


    Well, what really is there to add? The developers don't really have any major ideas for new elements, and the community doesn't either. If you want more content, then suggust more content, and tell the developers how you think it might work. Elements really do get added this way.


    Edited 3 times by moonheart08. Last: 18th September
  • 6nop6nop
    15th October Member 0 Permalink

    I tried to make an element that behaves opposite to newtonian gravity like ANAR.

    If you make a clone of ANAR like:

    elem.allocate("IDK""ANR2")
    elem.element(elem.IDK_PT_ANR2, elem.element(elem.DEFAULT_PT_ANAR))
    elem.property(elem.IDK_PT_ANR2"Name""ANR2")
    elem.property(elem.IDK_PT_ANR2"Description""fdfdsf")
    elem.property(elem.IDK_PT_ANR2"Colour"0x33ffff)

    it still gets pushed by NGRV and pulled by PGRV.

    Thinking this property must be in its update function, i looked in the anar file on github but didnt see anything to do with newtonian gravity in int Element_ANAR::update(UPDATE_FUNC_ARGS). I  also looked at the stuff for gravmap. I'm thinking there might be a bug but maybe i just  missed something?

  • LBPHacker
    15th October Developer 0 Permalink

    The element itself has a Gravity property of -0.1. Also, your code works perfectly fine for me, creating an element that behaves like ANAR.

    Edited once by LBPHacker. Last: 15th October
  • 6nop6nop
    15th October Member 0 Permalink

    for me it works right with regular gravity but not the newtonian gravity tools

  • LBPHacker
    15th October Developer 0 Permalink

    Hm, turns out newtonian gravity has an exception for ANAR. Nothing can be done about this from the Lua side.