Help me!

  • TheTurtlez10
    15th Jan 2019 Member 0 Permalink

    What is the different options in the PROP like the ctype! 

    Please help me! ???? Please? ????

  • coryman
    15th Jan 2019 Member 1 Permalink

    Type: what the particle is (so you can change things from, say, WOOD to BMTL)
    Life: varies, but for a lot of elements it's how long they stay on the screen (eg. BRAY)
    CType: again it varies, but it usually determines stuff like what CLNE clones, what ICE melts into, etc.
    X: the particle's position on the screen, from left to right
    Y: the particle's position up and down
    VX: the particle's sideways speed (negative to go left)
    VY: the particle's vertical speed (negative to go up). Both of these only work for stuff like PHOT or NEUT
    Temp: temperature
    Flags: not sure about this one
    tmp: again it varies, but generally it stores information when Life is already used. Does stuff like setting the length of beams created by CRAY
    tmp2: same as above
    Dcolour: basically a harder to use DECO tool, you have to put in the colour you want as a hexadecimal (including opacity)
    Not sure about the last two

    Edited once by coryman. Last: 15th Jan 2019
  • TheTurtlez10
    15th Jan 2019 Member 0 Permalink

    Thanks Coryman! ????

  • kazitor
    16th Jan 2019 Member 1 Permalink

    It seems pavg[1] is used by VIRS to determine when it dies, pavg[0] for when it's cured.

    PIPE allegedly uses them, but I'm not sure how.

  • Atari
    16th Jan 2019 Member 0 Permalink
    For PIPE:

    pavg[0] = tmp of particle it sucked in
    pavg[1] = ctype of particle it sucked in
    Edited once by Atari. Last: 16th Jan 2019
  • Matera_the_Mad
    21st Jan 2019 Member 0 Permalink

    Good-to-know stuff. Flags might have something to do with updating moving particles. I am but an ignorant user.