Is there a way to access or call the graphics function of a certain particle from inside a script? For instance, is there a way to call the graphics function of a specific qrtz particle so that I could obtain its rendering mode or glow colors, etc, at that moment in the simulation?
Ok I see. I was just wondering if I could call a particle's graphics function apart from when it is normally called, giving it the id, colr, etc, and recieving the cache,pmode, etc (thus enabling a script to read a particle's rendering color without reading the source code).
But speaking of colors, I have a question about photons. I read the source code, but I was unable to figure out what determined if photons were reflected by an element (like brck) or passed through it (like filt).