On 92.5 for Windows, PLNT is extremely laggy for some reason. I've experimented with other elements and most others don't lag near as badly. A full screen of sand gets me to around 25 to 30 FPS... a full screen of plnt? Down to like 1 FPS and near ready to crash/stop responding. Even heac is less laggy than plnt...
Nope no lua at all.
I just figured it out. I was running the snapshot... which was way laggier than the current stable build. Both the snapshot and stable are labeled as 92.5.336. What changed between the two?
@QuanTech (View Post)
It was around twelve in the morning ... in me and his timezone. @jacob1 Thank you for solving this.
@jacob1 You should probably rename PLNT to POTA, for Potato. It's your favorite food, and it screams the size of a table every frame.