On 92.5 for Windows, PLNT is extremely laggy for some reason. I've experimented with other elements and most others don't lag near as badly. A full screen of sand gets me to around 25 to 30 FPS... a full screen of plnt? Down to like 1 FPS and near ready to crash/stop responding. Even heac is less laggy than plnt...
Nope no lua at all.
I just figured it out. I was running the snapshot... which was way laggier than the current stable build. Both the snapshot and stable are labeled as 92.5.336. What changed between the two?
It was around twelve in the morning ... in me and his timezone. @jacob1 Thank you for solving this.
@jacob1 You should probably rename PLNT to POTA, for Potato. It's your favorite food, and it screams the size of a table every frame.