Yes, i'll probably fix it. My mod isn't affected because it's a different codebase entirely. I didn't even know this glitch existed until now.
All it needs is some simple sanity checking in the !set commands. Sanity checking wasn't added when the console was rewritten in c++ ... I've had to go back and add a lot
Unlike RFRG's version of this glitch, this bug isn't that bad though. If we change the behavior of some elements it would still work. I had to fix RFRG because the way it is programmed is likely to change at some point in the future to not use floating points.