Ever wanted to flood your worlds in zip? Well now you can!
Introducing Flooder V2!
But what is flooder?
Flooder is an easy to use tool to flood your creations! It fills you save to a certain height, so that you can flood them in ease!
But anyone can do that!
What makes Flooder unique is that Flooder doesn't just flood your world, it prepares it for flooding too!
Heres a step-by-step process of what goes on behind-the-scenes!
First, it creates walls so your water doesnt go away!
Second, it replaces elements that absorb water, like PLNT or SPNG, into a similar looking but different element!
Third, it changes all water to DSTW, so that when it fills it with DSTW, it stays DSTW!
Finally, it places the DSTW, and your world is now flooded!
But how do I use Flooder?
It's simple! Just open the console (~), and type 'flood()'!
Enter your height, hit OK, and bam! Flooded!
Or, you can type the height directly to skip the input! Just use 'flood(height)'!
Ok, But where can I get this amazing tool?
Easy! Either copy-paste it from here:
function flood(height)
if (height == nil) then
height = tpt.input("Water Level", "")
end
sim.createLine(0, 378, 607, 378, 0, 0, elem.DEFAULT_PT_DMND)
sim.createLine(0, 379, 607, 379, 0, 0, elem.DEFAULT_PT_DMND)
sim.createLine(4, 379, 4, height, 0, 0, elem.DEFAULT_PT_DMND)
sim.createLine(5, 379, 5, height, 0, 0, elem.DEFAULT_PT_DMND)
sim.createLine(606, 379, 606, height, 0, 0, elem.DEFAULT_PT_DMND)
sim.createLine(607, 379, 607, height, 0, 0, elem.DEFAULT_PT_DMND)
tpt.set_property("type", "fuse", "vine")
tpt.set_property("type", "fuse", "vine")
tpt.set_property("type", "wood", "spng")
tpt.set_property("type", "sand", "salt")
tpt.set_property("type", "dstw", "watr")
tpt.set_property("type", "dstw", "sltw")
tpt.set_property("type", "dstw", "bubw")
for h=height,379,1
do
sim.createLine(0, h, 607, h, 0, 0, elem.DEFAULT_PT_DSTW)
end
tpt.set_console(0)
end
Download it from here!
Or get it on the script server/manager!
it was working... now its not...
(???)
Edit: turns out i put the wrong version up, fixing it now...