It would be called EFSE and would be in the powered materials section.
The number that the property tmp2 is at would determine how many sparks it can take before it dissapears.
It would look like fuse but with a lighter color (lime green?).
For example: Efse (tmp2 10C): Takes 10 sparks before it dissapears.
This could be useful for making fuses and electronic things with overload protection.
Perhaps FUSE and FSEP could be modified to have this property?
Why tmp2? Why not tmp? I hope it has more properties, so there's not only tmp2.
Setting vx property allows it to heat up to a certain temperature before it disappears.
Ex: vx 20C: if you heat it up to 20 C, it disappears.
Plus it was meant to conduct sparks.
It can't melt but can be destroyed by bomb, etc.
It should actually be orange color.
When it is touched with a spark amount equivalent to the tmp2, it disappears all at once even though one pixel is being sparked.
Mabye i could have it in life too. The reason why that i am not using temp is that if you set the life, the efse would be able to heat up to a certain temp and then dissapear. For example: Life=20: Adding heat to the efse till it reaches 20C and then it dissapears.
But what are flags pavg0/pavg1 for?