Hi, this is my second work and my english isn't perfect. I have some interesting ideas which would be good to see in game. Some of them probably were suggested, but It's hard to see them all. If someone (like jacob1) read it, please comment. This is part 2 of my suggestions list. If you haven't seen part 1, you should see it. Ok, let's start:
(Before you start, you should chack part 1)
REACTIONS:
- QURK (tmp. 1) + QURK (tmp. other than 1) = PROT/NEUT
- QURK (tmp. 1) + QURK (tmp. other than 1) + preassure <0 = AMTR
- QURK (tmp. 1) + QURK (tmp. other than 1) + ELEC = HYGN (15% chance)
- SPTG + EMP wave = BRMT/BREL + temp. 400*C
- SPSN + EMP wave = BREL + temp. 500*C
- HYGN + NEUT + temp. >5000*C = TRTM
- DEUT + NEUT + temp. >8000*C + preassure >200.00 = HELM (10%chance) + TRTM + OXYG
- NEUT + PROT + ELEC + preassure >225.00 + temp. >8000*C = HYGN (50% chance) + TRTM (50% chance)
-TRTM + PROT + temp. >6000*C = HELM + NEUT
-TRTM + time = HYGN + NEUT
-TRTM + OXYG +temp. >7000*C = DEUT + NEUT
-HDPL + temp. >2726*C = molten HDPL + CNCT/PQRT/IRON/BRCK (20% chance)
- molten CNCT + molten IRON + must touch QRTZ/PQRT = HDPL
- molten BRCK + molten TTAN + preassure/gravity >100.00 = HDPL
-HELM + PROT + THDR = LITH + NEUT + CO2 (20% chance)
-HYGN + THDR + PROT = HELM + CO2 + LITH (25% chance)
-HYGN + HELM + THDR/LIGH = LITH + OXYG + CO2
-LITH/molten LITH + THDR/PLSM + temp. >6500*C = OXYG + NBLE + CO2 + NEUT/ELEC
-LITH + SPRK(PSCN/SILV/COPR) = LITH (life: +1)
-LITH (life: >1) + NSCN/TIN = LITH (life: -1) + SPRK(NSCN/TIN)
-LITH (life: >25) = LITH (life: -1) + LIGH (temp: 326*C)
-LITH + temp: > 220*C + THDR/LIGH = molten LITH + PLSM/LIGH
-LITH (life: >1) + temp: >220*C = molten LITH + PLSM
CESM + temp: >28*C = molten CESM
CESM/molten CESM + FIRE = FIRE + EMBR (25% chance) + temp: 1000*C
CESM + WATR = FIRE + EMBR (50% chance) + SALT (10% chance) + temp: 500*C
CESM + ACID = SALT + HYGN
CESM + SULF/molten SULF = SALT (low chance)
CESM + OXYG = CESM (tmp: 1)
CESM (tmp:1) + SPRK/temp: >450*C = CESM + OXYG
CESM + time = CESM (life:1)
CESM (life:1) + time = CESM
CESM + PHOT = CESM + ELEC exposure
molten GLAS + molten QRTZ/HDPL + preassure >8.00 = molten RFGL
RFGL + temp: >1950*C = molten RFGL
RFGL + rapidly changed preassure/gravity = BGLA/PQRT + STNE (5%chance)
RFGL + PHOT = same reaction as GLAS + 5% chance to scatter PHOT
RFGL + NEUT = same reaction as GLAS
SULF + FIRE = SULF (life: -1) + FIRE + temp: 500*C
SULF + COAL/BCOL = GUN
SULF + temp: >96*C = SULF (tmp: 2)
SULF + temp: >119*C = liquid sulphur (SLPH)
SULF + HYGN = ACID + CAUS (20% chance)
SULF + WATR/DSTW = ACID
SULF + LITH/RBDM/CESM + preassure >15.00 = SALT (10%chance)
SULF + PLNT = PLNT (from SULF) reaction is slow and randomly
- That's all. Please comment and say if you need more info.
Great for mods. Not useful/unique enough for official. Plus suggesting many unrelated elements in one post is not a good thing to do.
@QuanTech: OK, thanks.
Can someone comment this?
We have BIZR.
I've added all reactions. My list is complete now! Please comment.
/me bump this post, beacouse want more comments from other users.
/bump
Please, comment this.