A desperately needed update to fusion

  • Brift
    26th Oct 2016 Member 0 Permalink

    Ok so Powder toy needs some changes to make it more consistent and understandable. Devs, if you see, this post, I would really apreciate considering these changes (in order of urgency):

     

    !. In fusion, instead of a partcile becoming a new element, have two particles in contact become one particle, as this would make the nuclear physics system much more internaly consistent.

     

    2. When two particles fuse, have the result be of a lowered temperature. This may be less likely than the first, but this would account for the extra energy needed to create photons.

     

    3. Unlimited temperature. This would allow creators, or you, to raise fusion fuel to temperatures where it can keep fusing, despite heat becoming photons and exiting particles, among other things. This would aloso open the door to extreme fusions that could create heavy elements like uranium, plutonium, iron, etc.

     

    4. Instead of fusing noble into CO2, have it fuse into oxygen, which fuses into broken coal, or vica versa (noble fuses into oxygen which fuses into broken coal). This could take advantage of the unlimited heat as well. The reason for this is that when CO2 is taken up by plant, an oxygen is relesed. Given the structure of a hydrogen atom in this simulator and the byproducts of the reactions, it can be deduced that an atom of CO2 has one neutron and four electrons, while an atom of oxygen has one neutron and seven electrons. Where did the three electrons come from?

     

    5. Oxygen and broken coal become CO2. Pretty straight forward.

     

    6. All fire becomes smoke, smoke emits an electron (or neutron) and becomes CO2 (or broken coal?). This would allow wood created by neutrons to return to return to its original state when burned, instead of dissapearing.

     

    7. heavier elements. Gold and titanium and others could be created by intense fusions, existing way beyond the current temperature limit.

     

    If only one of these could be implmented, #1 would be my choice. Thanks for bearing with me.

     

  • jacob1
    26th Oct 2016 Developer 0 Permalink
    #1 would break a ton of stuff, and in my opinion not work very well. For every step in fusion the amount of particles you have would halve. I feel like this could cause issues, but I would have to actually code it to see. It works the way it does now because that is the easiest, it doesn't have to search around it for anything to react with, it can just react on its own when at the right pressure and temperature. (also just realized #1 would make fusion laggier)

    #2 if temperatures lowered during fusion you could never go more than one step. It would cool itself down too fast. The way it is designed now, you give it a certain amount of energy and it reacts to a certain point. For example, HYGN at 7000C only has enough energy to make it to the CO2 stage. In practice people give fusion bombs so much energy it always goes to OXYG though.

    #3 is unrelated to fusion, unlimited temperature would not make any reactions better or more interesting. There just are no reactions that take place past a few thousand C. The fusion reactions are scaled to go to like 9000C as mentioned in #2

    #4: I didn't really pay attention to the theoretical number of electrons/protons in the elements when I created fusion. It's just for fun and supposed to be semi-realistic. NBLE represents helium, CO2 represents carbon, and O2 represents oxygen. The last step in fusion, I think BRMT, is supposed to represent iron (this step only happens under the presence of Newtonian Gravity)
    Edited 2 times by jacob1. Last: 26th Oct 2016