Hi, this is my first work and my english isn't perfect. I have some intresting ideas which would be good to see in game. Some of them probably were suggested, but It's hard to see them all. If someone (like jacob1) read it, please comment. Ok, let's start:
REACTIOS:
HYGN + temp: >5000*C + THDR/preassure = (standard fusion products) + HELM
HELM + temp: >7000*C + THDR/preassure = CO2 + NEUT + NBLE + PROT + PLSM + OXYG
HELM + temp: >9000*C + gravity: >200 = CO2 + THDR (25% chance) + NBLE (25% chance)
GOO + OIL + preassure > 5.00 = PLST
PLST + EXOT/BIZR + preassure > 5.00 = OIL/GOO (50% chance) +EXOT/BIZR
COPR + ACID = SPARK
COPR + preassure > 5.00 = CPRD
molten COPR + molten TIN = BRNZ
molten CPRD + molten TIND = BRNZ
COPR + OXYG = COPR (tmp: 1)
CPRD + OXYG = CPRD (tmp: 1)
MGNS + FIRE/PLSM = FIRE + temp: 3000*C
burning MGNS + WATR/WTRV = HYGN + MGNO
burning MGNS + OXYG = MGNO
burning MGNS + CO2 = MGNO + BCOL
MGNS + ACID = HYGN + SALT
MGNO + HYGN = MGNS + DSTW
SILV + PHOT = SILV + PHOT (colour changed to white)
LEAD + NEUT = LEAD (life: +1)
LEAD + PLNT/YEST/STKM = LEAD + DUST (from living material)
LEAD + preassure > 200.00 + PROT = URAN (33% chance) + PLUT (47% chance) + NCWT (20% chance)
SUGR + WATR/DSTW = SWTR
YEST + SUGR = YEST (SUGR changed to YEST)
SUGR + ACID = ACID + BCOL
SUGR + temp: >800*C = BCOL + WTRV
SUGR + preassure > 20.00 = SUGR (tmp: 1)
HYGN/HELM + THDR + preassure > 200.00 = (standard fusion products) + URAN/PLUT + NCWT (5% chance)
NBLE/CO2/OXYG + THDR/LIGH + temp: >9000*C = (standard fusion products) + NCWT (10% chance)
PLUT + PROT + preassure <-200.00 = URAN + NEUT + STNE/LAVA + NCWT
URAN + EXOT + NEUT/PROT + preassure >250.00 = NCWT + temp: 9000*C + NEUT/PROT/ELEC + LEAD+STNE
NCWT + preassure >0.00 = NEUT + NCWT (life: -1)
NCWT + PLNT/YEST/VINE/STKM = NCWT + DUST (from living material)
NCWT + preassure/gravity > 100.00 + NEUT = URAN (50% chance) + PLUT
BGNP + FIRE/PLSM/SPRK/temp: >400*C = temp: 2000*C + FIRE (50% chance) + EMBR (50% chance)
KRSN + FIRE/PLSM/SPRK/temp: >500*C = temp: 900*C + FIRE
KRSN + NEUT/preassure <-5.00 = DESL/OIL + GAS
SOIL + DSTW/WATR = SOIL (life: +1)
SOIL + SLWT = SOIL (life: +1) + SALT
SOIL (life: >1) + temp: >100*C = SOIL + WTRV (amount of WTRV depends on life of soil)
SWTR + YEST = YEST (SWTR changed to YEST)
SWTR + temp: >100*C = WTRV + SUGR (tmp: 1)
SWTR + temp: <-2*C = ICE
* Copper & Tin alloy
When copper and tin are next to each other, we have an alloy (like PSCN + NSCN). Uses for this alloy:
- generates SPRK when it touches ACID (Volta's battery)
- generates SPRK with SLWT
- when sparked, changes WATR/DSTW to HYGN and OXYG (electrolysis)
- can activate powered materials (but can't switch off)
- copper transmits SPRK to tin but TIN doesn't transmit SPRK to copper (one way circiut)
Thats all, I hope you like it. Please comment.
SUGR is on the bad suggestions list.
Oh, I didn't konw. I will cancel this.
But what with others?
OK, I made more precise description and I'm still working.
Gallium-GALM Melts at 29 degrees C, conductive
LGLM-Liquid gallium, conductive, mass decreases with pressure
Cesium-CESM Explosive, Like rdbm, Gold colour, melts at 24 degrees, conductive.
LCSM-liquid cesium
TRIT- Tritium, like deutrium, more reactive, randomy gives off neut and turns into deut
tritium is a real substance.. it's an isotope of hydrogen, like deutrium. also, gallium would have some good uses, as you can make tempreature sensors, (not cheat with tmns)
Gallium is also a very different substance to cesium. cesium is more akin to rubidium, wheras gallium is more like mercury.
P.S, I could mod these elements into the game, as well as your suggestions, if you want..
hast5250: Ok, that would be adwesome.
That's a first part of my suggestions list. I will add second page soon.
CESM's life value could change from 0 to 1 every frame. It is used to make atomic clocks, so if we have a life sensor (LSNS) that detects either value change (tmp2 = 1) or when life reach temp value of LSNS (tmp2 = 0).
And you could put your ideas on pastebin.