I have been working on a project recently that requires layering and I have a suggestion to make. Why not make Copy+Paste a way to layer elements? For example if I Copy+Paste a element on top of another element instead of replacing that element with what I was Copy+Pasting why not make it so that it layers the element I was Copy+Pasting on top of the element that was originally there. It would definately lead to some major breakthroughs in the TPT field of eletronic devices and I think would make a worthy upgrade for a future version of TPT.
because pasting over stuff is a common practice and we may not want to have it layer. it would need to be a seperate tool. but good luck. the moderators dont like layering for the most part.
Well I'd argue that we've already managed some layering breakthroughs on our own through console commands or PROP alone. I personally find debug mode + PROP tool to be most effective for layering and separating particle "stacks" when generating high speed electronics. It is more difficult to use PROP tool to do mass layering of particles over large areas, but we almost only ever need to layer one pixel at a time and need only copy and paste normally for redundant layering combinations. The cut tool (CTRL + X) also doesn't remove layers one by one but rather moves all particles in each pixel together. Setting x and y via the PROP tool and holding shift over pixels can move elements out of the way one by one and preserve their properties.
Layering is about moving particles over one another, that is, setting the x and y properties of more than one particle to the same numbers. You select the x and y properties in PROP, type in your coordinates, hit OK. Every particle you click on with your freshly configured PROP tool will suddenly move the the coordinate you supplied. You have to do this with both coordinates, of course. Debug mode is used to retrieve the coordinates; it displays the coordinates of the cursor.