Official Game Feedback

  • jacob2
    11th February Member 0 Permalink
    @janek123 (View Post)
    What are you using to power it? SPRK doesn't work, because we wanted the ability to stasis spark particles.

    So you must power another wall that is touching stasis wall to release particles.
  • XxbomberxX
    11th February Member 0 Permalink

    Stasis wall can only be powered by conductive wall. Can you please fix this?

  • janek123
    11th February Member 0 Permalink

    Ok, since "sparking statis issue" is not really an issue, then there's the real issue: sometimes the brush size won't change when scrolling.

    EDIT: also, I call that issue "sticky brush size issue"

    Edited once by janek123. Last: 11th February
  • jacob2
    11th February Member 0 Permalink
    @XxbomberxX (View Post)
    I just explained that it is intentional.

    @janek123 (View Post)
    Odd ... How often is "sometimes"? If you click first does it start scrolling? There is a bug where when the window loses focus some events don't work.
  • janek123
    11th February Member 0 Permalink

    @jacob2 (View Post)

     actually, the "sticky brush size issue" happens randomly and doesn't allow the brush to change it's size.
    if you meant how often it happens, then here's the answer: it happens very, very often.

  • Toddyn
    11th February Member 0 Permalink

    aray and dray can pass though stasis wall. idk if this is a issue

    electrode can pass though too.

     

    other issue , if you put brel and brmt togheter and a conductive wall under the two elements , can make a new type of dlay. (sorry for my english)

     

    the replace mode dont work

     
    Edited 13 times by Toddyn. Last: 11th February
  • DarkBlade10
    12th February Member 0 Permalink

    I don't know whether or not this is a bug but it seems that 94.0 beta seems to run slower, it also is a bit lower quality. Again i dont know whether it is a bug or my computer.

  • jacob1
    12th February Developer 0 Permalink
    @DarkBlade10 (View Post)
    It is a little slower for people who use single scale mode. But it's so much faster in double scale mode that I think it's worth it.

    At one point, I was trying to add back the old rendering code for people who want to use single scale mode on older computers. But the code required is messy and had some issues with fullscreen.

    I think the new version uses the gpu for assisting in rendering to the screen. If you don't have one or it's low quality, your fps will suffer.

    @Toddyn (View Post)
    ARAY / DRAY passing through stasis wall is intentional. Stasis wall blocks update functions, but ARAY / DRAY happen based on the firing particle, that one is the only one that runs an update function.

    replace mode works fine for me.

    @vvv331 (View Post)
    @david234 (View Post)
    What antiviruses do you use? I ran it through virus total and it looks fine:
    https://www.virustotal.com/#/file/daa2f57a026cd7450baeaa0154d937ee0bfe7a9c8e2a3c868b4ac366615ea603/detection

    The antivirus might just disagree with the way we do updates. We have Powder.exe replace itself. Probably looks really suspicious to an antivirus ... but that's just how we handle updates without an installer.
    Edited once by jacob1. Last: 12th February
  • eriks
    12th February Member 0 Permalink

    Hi,Jacob1,sometimes when i playing,i can't even place for example stone or something else!Its on the"beta-version"if there have grammatical errors,sorry,i not from England or USA.

  • jacob1
    12th February Developer 0 Permalink
    @eriks (View Post)
    I don't understand you ... can you provide more information about why you can't place elements?
Locked by jacob1: first post too large, go to https://tpt.io/:23230 instead