multi instance TPT

  • FrenkeeS
    28th May 2016 Member 0 Permalink

    There's was alot request to make TPT play area larger or even infinite but you moders say's clearly its imposible maybe with chunk system but even with it it will be laggy. So what about using TPT itself as chunk. I found when I put laggy bomb to one TPT window than second opened window of TPT have still max FPS. I can run 7 multiple fully loaded instances quite well. So could you make some element which can share spark state(sparked or not) across multiple instances? Some what like "multistance wifi".

     

    Idk if it's possible, but my idea is - if one side wifi was sparked with PSCN it write bolean state to unique temp file - in another isntance of TPT when wifi was sparked by NSCN it read temp file for state of this wifi element with ID set as TMP1/2 or TEMP and if bolean was true than wifi make spark to any conductor expect NSCN&PSCN and reading the state of wifi will set it's state to default - false. 

     

  • jacob1
    28th May 2016 Developer 0 Permalink
    Well, this would use a massive amount of extra resources compared to just making tpt larger. Everything would be done twice ...

    But really, the main issue I see with this is screen size. A lot of people can't fit more than one non-overlapping tpt on their screen at a time. Including me, because I use double screen mode to make it larger. I would never want to go back to single screen sized mode.

    In my mod a long time ago, I did add some communication between separate instances, so that when you open a save from the website, it will open it in the original instead of a new window. But it is windows-only. The communication is easy to do though (on windows at least), and works just fine.
    Edited once by jacob1. Last: 27th May 2016