There's was alot request to make TPT play area larger or even infinite but you moders say's clearly its imposible maybe with chunk system but even with it it will be laggy. So what about using TPT itself as chunk. I found when I put laggy bomb to one TPT window than second opened window of TPT have still max FPS. I can run 7 multiple fully loaded instances quite well. So could you make some element which can share spark state(sparked or not) across multiple instances? Some what like "multistance wifi".
Idk if it's possible, but my idea is - if one side wifi was sparked with PSCN it write bolean state to unique temp file - in another isntance of TPT when wifi was sparked by NSCN it read temp file for state of this wifi element with ID set as TMP1/2 or TEMP and if bolean was true than wifi make spark to any conductor expect NSCN&PSCN and reading the state of wifi will set it's state to default - false.