Hello people! I'll stark with example, imagine a bunker made with thick metal or brick walls and a lot of stone above and imo this construstion shouldnt hold that amount of stones. Wouldnt it be cool if at the bottom there will a big pressure, that will break weak constructions?
Not exactly. This is what I'm talking about:
http://i.imgur.com/3Zr0xnZ.jpg
So, deeper it is, more presure will generate. Scale from dark green to light means dark is max presure, light is almost 0. I know nothing about coding, but I think this is diffrent from what you said.
@EmilkN (View Post) That will create a lot of lag, because pressure will have to be calculated (On a good algorithim)
at least a couple hundred times on a large save, which would basiclly cut your FPS in half
I got you Jacob, thank you for your answer! However I think you're overthinking it, I'm not talking exactly about stress simulations, It is not the main reason why I made this suggestion. Maybe, I gave wrong example in my first post, I was making this suggestion to play more with materials that need presure, such as Uran Plut, etc.
I'm not a "pro" in this game and I dont know everything. Right now I dont know natural way of getting pressure, and I thought that it would be nice, that at the bottom of huge layer of the stone would be big pressure, that you can rais up and use it for some nuclear things. Or maybe there will be big pressure at the bottom of the ocean, so Stickman will die coz of it. Probably this idea is not worth it and wont receive interest from majority of the players. Just wanted to make it clear, thank you again, Jacob ! :)