GLAS Tmp value. Is it useful?

  • Sandwichlizard
    28th Mar 2016 Member 1 Permalink

    I do not see a use currently.  I would like to suggest Tmp of 1 2 3 4 5 6 7 8 make the glas one way reflective for one of those directions.  Photon can pass through from any side except the one indicated.  its about the side of the glas not the attack angle of the photons.  Hot photons would be fully reflected on that side and not pass heat to the GLAS.  imagine an octagonal piece of GLAS  tmp 1 would be the north most side with 2 being clockwise from 1.  that side would be reflective of phot hitting it from OUTSIDE the block of GLAS.  so regardless of the shape if you have a 45 degree or 90 degree line it can be selected as 1 of those values.  you could have a square shape with one corner cut at 45 degrees and select the tmp that would corespond on the imaginary octagon.  I know, my head is swimming a bit to.

  • 12Me21
    19th May 2016 Member 0 Permalink

    would be cool

    probably won't be added

  • jacob2
    20th May 2016 Member 0 Permalink
    It would be nicer if there was a better way to set it besides .tmp though. Probably not a reaction, more of some tool that could do it. Maybe it could do fan too, dunno. I kind of would like a better prop tool that instead will list all the properties of an element and tell you what they do / let you set them. Like if you used it on glass it would allow you to set "direction", for PSTN it might let you set "max push distance", "stopper element", "extra push distance" (.temp), and whatever the last property is.
  • Sandwichlizard
    20th May 2016 Member 0 Permalink

    That would be pretty awesome!

  • TheExus
    22nd May 2016 Member 0 Permalink

    I also suggest maybe: tmp2 will regulate how much pressure is required to shatter the GLAS. I have absolutely no idea how that will be useful in a given situation though.

    Edited once by TheExus. Last: 22nd May 2016
  • boxmein
    22nd May 2016 Former Staff 0 Permalink
    @jacob2 (View Post)
    That can be done, but the only obvious drawback is that someone needs to update the mapping of "push distance" and "temp" whenever those things change :)