yes it's simple.
1. falling down.
2. if something(even if it is 1 px of dust) is blocking it stop
3. not rotate
4. acts like wall
5. acts like powder
ummm..... I think it will be easier then moving solid...
acts like
NNwwNN
NNwwNN
NNNNNN
NNNNNN
to
NNNNNN
NNNNNN
NNwwNN
NNwwNN
N is none, w is powder wall
oh, I didn't say it dosen't have to attatch to another 'wall'.
which mean, it is just 4 * 4 sized powder.
I wanted to make 'Steam engine' with piston(https://powdertoy.co.uk/Browse/View.html?ID=1737429).
but I cannot find element that is moveable and block pressure, and work like fine piston.
so I posted this.
TTAN with tmp of 1
@sandwichlizard ummmm... not 'moveable'...
Use a piston with frames. The closest thing to moving solids we will get in the offical version of TPT.
I hate PSTN (and FRME), unless it is being used in electronics. It's one of those elements that ends up surviving when everything else explodes.
This is a good idea. I think, by now, it's pretty much burned into everyone's mind that moving solids will not be added, but I don't really consider this a moving solid, any more than a piston mover is a moving solid. This is basically a PSTN mover that is invincible and is controlled by physics rather than the player.
hmm. @jacob1 well you could have particles moving relative to a master particle. Like the ball element in jacob1's mod. Therefore elements could easily move together. The problem if a group of elements is present it'll be nearly possible to rotate.
The block element might be better, since it's a square (squares are better :)
Programming it wouldn't be hard (but new code would have to be written since it's not like anything else in the game)
Normal elements could treat it like a 4x4 square of indestructable particles, and it would just move 1 pixel down (or whatever direction gravity/pressure pushes it) if nothing was below it. (like EQVE I guess)