I did everything as the wiki said. It's a fresh new TPT source, I havent added or done anything. I did as https://powdertoy.co.uk/Wiki/W/Compiling_tpt%2B%2B_with_Visual_studio.html says. I am kinda new to coding and I am very interested what this "editing options" did.
Should I change anything?
1>------ Build started: Project: The Diamond Toy, Configuration: Release Win32 ------
1> ElementClasses.cpp
1> ToolClasses.cpp
1> BSON.cpp
1> elements.cpp
1> reader.cpp
1> writer.cpp
1> Client.cpp
1> GameSave.cpp
1> HTTP.cpp
1> MD5.cpp
1> APIRequest.cpp
1> ImageRequest.cpp
1> RequestBroker.cpp
1> ThumbRenderRequest.cpp
1> WebRequest.cpp
1> SaveFile.cpp
1> SaveInfo.cpp
1> DebugLines.cpp
1> DebugParts.cpp
1> ElementPopulation.cpp
1> Generating Code...
1> Compiling...
1> Format.cpp
1> Graphics.cpp
1> OpenGLGraphics.cpp
1> RasterGraphics.cpp
1> Renderer.cpp
1> ColourPickerActivity.cpp
1> ConsoleController.cpp
1> ConsoleModel.cpp
1> ConsoleView.cpp
1> ConfirmPrompt.cpp
1> ErrorMessage.cpp
1> InformationMessage.cpp
1> SaveIDMessage.cpp
1> TextPrompt.cpp
1> ElementSearchActivity.cpp
1> FileBrowserActivity.cpp
1> Brush.cpp
1> GameController.cpp
1> GameModel.cpp
1> GameView.cpp
1> Generating Code...
1> Compiling...
1> PropertyTool.cpp
1> SampleTool.cpp
1> SignTool.cpp
1> Tool.cpp
1> ToolButton.cpp
1> Appearance.cpp
1> AvatarButton.cpp
1> Button.cpp
1> Checkbox.cpp
1> Component.cpp
1> ContextMenu.cpp
1> CopyTextButton.cpp
1> DropDown.cpp
1> Engine.cpp
1> Label.cpp
1> Panel.cpp
1> ProgressBar.cpp
1> RichLabel.cpp
1> SaveButton.cpp
1> ScrollPanel.cpp
1> Generating Code...
1> Compiling...
1> Slider.cpp
1> Spinner.cpp
1> Textbox.cpp
1> Window.cpp
1> LocalBrowserController.cpp
1> LocalBrowserModel.cpp
1> LocalBrowserView.cpp
1> LoginController.cpp
1> LoginModel.cpp
1> LoginView.cpp
1> OptionsController.cpp
1> OptionsModel.cpp
1> OptionsView.cpp
1> PreviewController.cpp
1> PreviewModel.cpp
1> PreviewView.cpp
1> ProfileActivity.cpp
1> RenderController.cpp
1> RenderModel.cpp
1> RenderView.cpp
1> Generating Code...
1> Compiling...
1> LocalSaveActivity.cpp
1> ServerSaveActivity.cpp
1> SearchController.cpp
1> SearchModel.cpp
1> SearchView.cpp
1> Thumbnail.cpp
1> Style.cpp
1> TagsController.cpp
1> TagsModel.cpp
1> TagsView.cpp
1> UpdateActivity.cpp
1> CommandInterface.cpp
1> LegacyLuaAPI.cpp
1> LuaBit.cpp
1> LuaButton.cpp
1> LuaCheckbox.cpp
1> LuaComponent.cpp
1> LuaLabel.cpp
1> LuaProgressBar.cpp
1> LuaScriptInterface.cpp
1> Generating Code...
1> Compiling...
1> LuaSlider.cpp
1> LuaTextbox.cpp
1> LuaWindow.cpp
1> socket.lua.cpp
1> TPTScriptInterface.cpp
1> TPTSTypes.cpp
1> Misc.cpp
1>src\Misc.cpp(276): error C3861: 'min': identifier not found
1>src\Misc.cpp(277): error C3861: 'min': identifier not found
1>src\Misc.cpp(278): error C3861: 'max': identifier not found
1>src\Misc.cpp(279): error C3861: 'max': identifier not found
1> Platform.cpp
1> OpenGLCanvasWin32.cpp
1> PowderToyJava.cpp
1> PowderToyRenderer.cpp
1> PowderToySDL.cpp
1> resampler.cpp
1> Air.cpp
1> 116.cpp
1> 146.cpp
1> ACEL.cpp
1> ACID.cpp
1> AMTR.cpp
1> ANAR.cpp
1> Generating Code...
1> Compiling...
1> ARAY.cpp
1> BANG.cpp
1> BCLN.cpp
1> BCOL.cpp
1> BGLA.cpp
1> BHOL.cpp
1> BIZR.cpp
1> BIZRG.cpp
1> BIZRS.cpp
1> BMTL.cpp
1> BOMB.cpp
1> BOYL.cpp
1> BRAY.cpp
1> BRCK.cpp
1> BREC.cpp
1> BRMT.cpp
1> BTRY.cpp
1> BVBR.cpp
1> C5.cpp
1> CAUS.cpp
1> Generating Code...
1> Compiling...
1> CBNW.cpp
1> CFLM.cpp
1> CLNE.cpp
1> CLST.cpp
1> CNCT.cpp
1> CO2.cpp
1> COAL.cpp
1> CONV.cpp
1> CRAY.cpp
1> CRMC.cpp
1> DCEL.cpp
1> DESL.cpp
1> DEST.cpp
1> DEUT.cpp
1> DLAY.cpp
1> DMG.cpp
1> DMND.cpp
1> DRAY.cpp
1> DRIC.cpp
1> DSTW.cpp
1> Generating Code...
1> Compiling...
1> DTEC.cpp
1> DUST.cpp
1> DYST.cpp
1> ELEC.cpp
1> Element.cpp
1> EMBR.cpp
1> EMP.cpp
1> ETRD.cpp
1> EXOT.cpp
1> FIGH.cpp
1> FILT.cpp
1> FIRE.cpp
1> FIRW.cpp
1> FOG.cpp
1> FRAY.cpp
1> FRME.cpp
1> FRZW.cpp
1> FRZZ.cpp
1> FSEP.cpp
1> FUSE.cpp
1> Generating Code...
1> Compiling...
1> FWRK.cpp
1> GAS.cpp
1> GBMB.cpp
1> GEL.cpp
1> GLAS.cpp
1> GLOW.cpp
1> GOLD.cpp
1> GOO.cpp
1> GPMP.cpp
1> GRAV.cpp
1> GRVT.cpp
1> GUNP.cpp
1> H2.cpp
1> HSWC.cpp
1> ICEI.cpp
1> IGNT.cpp
1> INSL.cpp
1> INST.cpp
1> INVIS.cpp
1> INWR.cpp
1> Generating Code...
1> Compiling...
1> IRON.cpp
1> ISOZ.cpp
1> ISZS.cpp
1> LAVA.cpp
1> LCRY.cpp
1> LIFE.cpp
1> LIGH.cpp
1> LNTG.cpp
1> LO2.cpp
1> LOLZ.cpp
1> LOVE.cpp
1> LRBD.cpp
1> MERC.cpp
1> METL.cpp
1> MORT.cpp
1> MWAX.cpp
1> NBHL.cpp
1> NBLE.cpp
1> NEUT.cpp
1> NICE.cpp
1> Generating Code...
1> Compiling...
1> NITR.cpp
1> NONE.cpp
1> NSCN.cpp
1> NTCT.cpp
1> NWHL.cpp
1> O2.cpp
1> OIL.cpp
1> PBCN.cpp
1> PCLN.cpp
1> PHOT.cpp
1> PIPE.cpp
1> PLEX.cpp
1> PLNT.cpp
1> PLSM.cpp
1> PLUT.cpp
1> PPIP.cpp
1> PQRT.cpp
1> PROT.cpp
1> PRTI.cpp
1> PRTO.cpp
1> Generating Code...
1> Compiling...
1> PSCN.cpp
1> PSNS.cpp
1> PSTE.cpp
1> PSTN.cpp
1> PSTS.cpp
1> PTCT.cpp
1> PUMP.cpp
1> PVOD.cpp
1> QRTZ.cpp
1> RBDM.cpp
1> RIME.cpp
1> RPEL.cpp
1> SALT.cpp
1> SAND.cpp
1> SHLD1.cpp
1> SHLD2.cpp
1> SHLD3.cpp
1> SHLD4.cpp
1> SING.cpp
1> SLTW.cpp
1> Generating Code...
1> Compiling...
1> SMKE.cpp
1> SNOW.cpp
1> SOAP.cpp
1> SPAWN.cpp
1> SPAWN2.cpp
1> SPNG.cpp
1> SPRK.cpp
1> STKM.cpp
1> STKM2.cpp
1> STNE.cpp
1> STOR.cpp
1> SWCH.cpp
1> TESC.cpp
1> THDR.cpp
1> THRM.cpp
1> TRON.cpp
1> TSNS.cpp
1> TTAN.cpp
1> TUNG.cpp
1> URAN.cpp
1> Generating Code...
1> Compiling...
1> VIBR.cpp
1> VINE.cpp
1> VIRS.cpp
1> VOID.cpp
1> VRSG.cpp
1> VRSS.cpp
1> WARP.cpp
1> WATR.cpp
1> WAX.cpp
1> WHOL.cpp
1> WIFI.cpp
1> WIRE.cpp
1> WOOD.cpp
1> WTRV.cpp
1> YEST.cpp
1> Gravity.cpp
1> Particle.cpp
1> SaveRenderer.cpp
1> Sign.cpp
1> AirTool.cpp
1> Generating Code...
1> Compiling...
1> Cool.cpp
1> Heat.cpp
1> NGrv.cpp
1> PGrv.cpp
1> SimTool.cpp
1> Vac.cpp
1> Simulation.cpp
1>src\simulation\Simulation.cpp(4034): error C3861: 'max': identifier not found
1> SimulationData.cpp
1> Task.cpp
1> TaskWindow.cpp
1> Update.cpp
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
2010. Does it matter?
Thank you so much! Hopefully it will work. Thanks again.