@12Me21(View Post) Thanks, some of those probably should show tmp2. I guess jBot-42 didn't add them. PSTN he already submitted a pull request to fix, but I was going to do some other stuff and fix it myself.
VINE i'm not sure if it needs it (it is a temperature, which is hard to read in Kelvin in .tmp2), same with COAL and PLNT
STOR and PIPE I specifically had jBot-42 remove from displaying, because they are just used as extra space to store what the particle is holding, also I don't think it is reset when the held particle moves away.
Also some of those just might not be too useful to show. PBCN is just a decay timer. FIGH I have no idea why it uses .tmp2 at all, i'm pretty sure it is entirely useless. QRTZ and CRMC are just fancy speckles which you can already see by looking at it. And PSNS doesn't use tmp2 at all?
@thomasxin(View Post) We don't really have enough space to store it all. I guess I could do some fancy stuff to compress the properties PIPE uses for itself, but not sure I want to put in the work ...
@Sandwichlizard(View Post) Seems to be used as an extra place to store the expanded GoL type. So basically not needed at all, it could be moved into .ctype just like I did for CRAY / DRAY. But at the moment I don't have a reason to.