Ambient Heat and tmp2 in the HUD

  • jBot-42
    13th Sep 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by jBot-42. Last: 13th Sep 2015
  • jacob1
    13th Sep 2015 Developer 1 Permalink
    Ambient heat I could probably do. Tmp2 would take up space though, when it is very rarely used. In my mod you can turn on / off anything, so by default the HUD doesn't even include .tmp and then you add it when you need it. It would be nice if eventually tpt had something like that :P
  • 12Me21
    20th Sep 2015 Member 0 Permalink

    The HUD only uses around 3/4 of the space. There is plenty of room for tmp2.

  • xetalim
    20th Sep 2015 Member 0 Permalink

    I'd go as far as to enable all the properties in the HUD.

  • boxmein
    20th Sep 2015 Former Staff 0 Permalink
    @xetalim (View Post)
    Even pavg? what even is pavg :รถ
  • mecha-man
    24th Sep 2015 Member 0 Permalink

    pavg is the one that they use to stuff all the other properties in, such as when stuff travels through pipes, or when virus takes over stuff.

    I use a Lua HUD I made myself. It takes ~450 lines, but some things don't work, such as PHOT wavelengths, display modes, flags, props, and flags.

    Edited once by mecha-man. Last: 24th Sep 2015
  • jBot-42
    24th Sep 2015 Banned 0 Permalink
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  • 12Me21
    26th Sep 2015 Member 0 Permalink

    The HUD should show all properties that the particle uses (plus the type, ctype, life, temp, and tmp). For example, DRAY would show and TMP2, and PIPE would show all properties.

    Edited once by 12Me21. Last: 25th Sep 2015
  • jBot-42
    26th Sep 2015 Banned 0 Permalink
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  • 12Me21
    26th Sep 2015 Member 0 Permalink

    here is how properties are stored: ~id:1817023

    I made STOR inside PIPE inside PPIP: https://www.dropbox.com/s/7nmo8y6o15ru0im/oh.cps?dl=0 (I did it in the beta version 91.0.323 so I couldn't upload it)