Catelite:
..As far as I've been able to tell, it doesn't? 10000 C GLOW rises into the air all by itself due to air rise.
0C GLOW doesn't. It doesn't even make a steady flow of air upwards. In fact, I can't find anything that does.
Maybe post a link to a save where you're having an issue with this?
And yo, tmo97. Nice complaint there. =o
I think he means the effect where hot air rising pushes cold air above it also upwards. Not that the cold air rises on its own because it doesn't. I just messed around with heat view and LN2 with ambient heat, and that is what I noticed.
I mean cold air falling under layers of normal or even hot temperature air.
maybe the effect is too small to notice (gonna make a test real quick and post it here) but from the looks of it, if you cool something it just evenly disperses the cold, but doesnt just flow downwards as its supposed to.
EDIT:
confirmed.
If you look at this, you will see cold air rising and pulling the GRAV with it.
hm..... cooled air still doesnt move down, does it? as in: increased density making it fall.
Should be easy to code, just take the code of Ambient heat airflow and turn around a "<".
Or at least thats what I think it looks like.
I am probably wrong but I guess its something like that:
If Ambient heat cell temp underneath > Ambient heat cell overhead = Airvelocity with positive y
now its only gotta be reversed.
I at least guess thats how the code looks like, roughly. There is probably also a part that takes the heat difference into consideration.
EDIT:
I guess its just some strange coincidence that there is a small bubble of sightly colder air on the top, right?
Yeah, what I meant was just:
If you have for example very cold diamond rods sitting around somewhere (maybe cooled by dead life) shouldnt it produce a steady downwards stream of air? I mean I am not a pro in this.