HUMN (Human)

  • 12Me21
    9th May 2015 Member 5 Permalink

    A lot of times, people use stuff like MWAX to represent people in their saves, however, I think it would be nice to have a better option.

     

    Movement: mostly, they move like viscous liquid, except they can climb up small ledges. 

     

    Interaction with other particles:

    They will randomly spark PSCN and NSCN, so they can activate most controls.

    Absorb small amounts of WATR, DSTW, or BUBW every so often, to simulate drinking.

    If there is OXYG around, they will "breathe" it in and release CO2, the opposite as PLNT.

     

    Death:

    They will have "health" (like stickmen) represented by their life value, starting at 100 when spawned.

    Take damage in mostly the same way as stickmen. (heat, cold, fire, radioactive elements, etc.)

    If there are no empty spaces (or oxygen) near them, they will slowly lose health (suffocate)

  • Lord_Bowserinator
    9th May 2015 Member 4 Permalink

    So a moving liquid that stimulates human behavior? I like it, but the devs probably won't add it. It would make a great mod though

  • 12Me21
    9th May 2015 Member 0 Permalink

    Lord_Bowserinator:

    So a moving liquid that stimulates human behavior? I like it, but the devs probably won't add it. It would make a great mod though

     

    Yeah. I think if it gets made into a mod (and works well), then there will be a higher chance of them adding it. It shouldn't be too hard to code, though it might cause more lag than most other elements, but that's ok, since usually, you will only have a few of them.

     

    Anyway, I'm trying to think of more things for them to do, like maybe have some type of element that they can move (though this is where it starts getting complicated)

  • the_new_powder99999
    10th May 2015 Member 0 Permalink

    There would need to be a way for them to walk through objects, some of the buildings with wax people have tables and stuff that would get in the way. Maybe tmp could let them walk through anything that is within a certain amount of pixels from where they spawn, and they would automatically stay in this range until pressure pushes them out of it. tmp2 could do different behaviours, eg: standing, wandering, sitting, running away from anything, dead etc. Something that can change their size and non-deco colour would be useful too, but I don't think there are many standard variables left for that.

  • Factorial
    10th May 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    10th May 2015 Member 0 Permalink

    HUMN already exist as STKM. The devs will probably reject this.

    Edited once by NUCLEAR_FOX. Last: 10th May 2015
  • Factorial
    11th May 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • DanielGalrito
    11th May 2015 Member 0 Permalink

    -------------------

    local alife = tpt.get_property("life", i)

    for dx = -1, 1 do
    for dy = -1, 1 do

    if tpt.get_property("type",x+dx,y+dy,i) > 0 then

    tpt.set_property("life",alife-1,i)

    end

    end

    end

    -------------------

    the suffocation code would be like this in lua

  • 12Me21
    2nd Jul 2015 Member 0 Permalink

    Ok, I got some more ideas:

    -There should be an element that they can walk through, so you can make doors/furniture. I suggest BMTL.

    -They will eat YEST and DYST.

    -Eating/drinking/breathing will restore health.

    -Allow one of them (maybe the first one placed, with tmp set to 1 or something) to be contolled with the arrow keys, as a smaller alternative to STKM.

    left/right=move, up=jump, and down could be to spark stuff.

     

  • schuylerwalker
    2nd Jul 2015 Member 0 Permalink

    @NUCLEAR_FOX (View Post)

     STKM does not act anything like the proposed element. With the proposed element it would be NOT under your control.