Feynman's Mod

  • CeeJayBee
    11th Jan 2015 Member 0 Permalink
    @FeynmanLogomaker (View Post)
     o7
    / |
    / \

    Good luck
    Edited 3 times by CeeJayBee. Last: 11th Jan 2015
  • FeynmanLogomaker
    16th Jan 2015 Member 0 Permalink

    Sorry for the slight bump, but another update is coming soon. Sadly, it won't contain any interesting new AI - yet - but it will be adding a Perlin Noise function, and I'll be making a type of worm using that in the near future.

     

    EDIT: The Perlin Noise was a lot easier than I thought, so I'll be making more stuff too.

    EDIT EDIT: My implementation was terrible, so I'm using fractal noise instead.

    Edited 2 times by FeynmanLogomaker. Last: 16th Jan 2015
  • QuentinADay
    17th Jan 2015 Member 0 Permalink

    Hey, I noticed that INDC is supposed to be an Indestructable Conductor. But, when it's conducting it can be destroyed(SPRK can be destroyed) so it kinda defeats the purpose of being indestructable...lol (just incase you didn't notice)

    (really easy to fix)

    Edited 2 times by QuentinADay. Last: 17th Jan 2015
  • jacob1
    17th Jan 2015 Developer 0 Permalink
    speaking of stuff being indestructible, you probably need an INDC check here too :P https://github.com/FeynmanTech/FeynmanPowder/blob/master/src/simulation/elements/BOMB.cpp#L70
  • QuentinADay
    17th Jan 2015 Member 0 Permalink

    @jacob1 (View Post)

     why does that need to be done? It worked fine(just wondering)

  • jacob1
    17th Jan 2015 Developer 0 Permalink
    @QuentinADay (View Post)
    If you put something like DUST next to it then blow it up with bomb, the INDC is caught in the explosion radius and destroyed.
  • FeynmanLogomaker
    19th Jan 2015 Member 0 Permalink

    Okay, I've just completed the newest version - you can select whether to run on the TPTNet server or on the official from an in-game menu, and there's no restart required. 

     

    EDIT: I'm releasing it now.

    EDIT EDIT: It's released!

     

    EDIT EDIT EDIT: Apparently the earlier release was a bad idea; I've discovered that it automatically starts on the TPTNet server, doesn't store the server choice in powder.pref, used the official server when the user had selected to use TPTNet (and vice versa), had a bit of occasional complications, and on top of all that, I had never fixed the INDC problems. Expect a new release soon.

    Edited 4 times by FeynmanLogomaker. Last: 19th Jan 2015
  • goatfatdoc
    19th Jan 2015 Member 0 Permalink

    gg feynman :3

  • Kikkin
    20th Jan 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Kikkin. Last: 20th Jan 2015
  • FeynmanLogomaker
    20th Jan 2015 Member 0 Permalink

    That's sort of like math.random but more useful (and it has to take at least 1 seed). It's really useful for making textures (or 3-d terrain, but there's not much use for that in TPT)