Sorry for the slight bump, but another update is coming soon. Sadly, it won't contain any interesting new AI - yet - but it will be adding a Perlin Noise function, and I'll be making a type of worm using that in the near future.
EDIT: The Perlin Noise was a lot easier than I thought, so I'll be making more stuff too.
EDIT EDIT: My implementation was terrible, so I'm using fractal noise instead.
Hey, I noticed that INDC is supposed to be an Indestructable Conductor. But, when it's conducting it can be destroyed(SPRK can be destroyed) so it kinda defeats the purpose of being indestructable...lol (just incase you didn't notice)
(really easy to fix)
why does that need to be done? It worked fine(just wondering)
Okay, I've just completed the newest version - you can select whether to run on the TPTNet server or on the official from an in-game menu, and there's no restart required.
EDIT: I'm releasing it now.
EDIT EDIT: It's released!
EDIT EDIT EDIT: Apparently the earlier release was a bad idea; I've discovered that it automatically starts on the TPTNet server, doesn't store the server choice in powder.pref, used the official server when the user had selected to use TPTNet (and vice versa), had a bit of occasional complications, and on top of all that, I had never fixed the INDC problems. Expect a new release soon.
gg feynman :3
That's sort of like math.random but more useful (and it has to take at least 1 seed). It's really useful for making textures (or 3-d terrain, but there's not much use for that in TPT)