So I was making a new bomb. I finished it and uploaded for people to use. I used console to change the life of the GBMB (Gravity bomb) and changed many other things with the console. When I go to the uploaded save, the changes with the console aren't what they were before. All/most of the particles reset back to their default standards. However whenever I place the stamp it's back to what I changed it to. But in a published save it just won't keep the changes. No matter what I try. Is there some sort of limit for published saves? Help ASAP please.
Thats weird it does save life and stuff when uploading saves.
Values can not exceed 65,535.
In the save format, life and tmp2 are limited to 0-65535, and velocity to +/- 8. tmp and ctype are saved in full.
The reason why larger values may be kept intact temporarily when saved in a stamp is because in some circumstances "saved" particle data isn't actually converted to the compressed save format (which limits values like life, tmp2, and velocity) before it's loaded back into the game. Instead, an uncompressed copy of the particle data is used, which doesn't limit any values. This is because for things like copying and pasting, pasting from the uncompressed copy of the particle data is faster than loading the data from the compressed save format.
Stamps are saved using exactly the same format as saves. So it applies to stamps and saves.
Thanks for replying everyone! I've figured it out. Just haven't had time to reply.