The Science Toy

  • firefreak11
    20th Jan 2016 Member 1 Permalink

    @Frankwest16 (View Post)

     It already has both.

    @MrJangalang (View Post)

     I can definitely think about it

     

    @Everyone

     The entire project will be available to download today. You can set it up in your favourite Java IDE and run it yourself, make mods, fix bugs, etc. You will notice that there is not documentation in the code, because I didn't originally plan on releasing the source. You'll also notice that the way it's written is very beginner level. Feel free to make improvements, modifications, suggestions, etc. If you modify the source to add something or fix bugs, send me a download link to the new project as an archive and let me know what you've changed. WARNING: The game is not complete and the project contains a lot of unused blocks of code, but do what you want with it. If you make a mod and release it, make sure to put a link to my website wherever you post it :)

     

    Edit: Source is now available here.

    Edited once by firefreak11. Last: 20th Jan 2016
  • yocheese
    20th Jan 2016 Member 0 Permalink

    Help! How can i run it?!?!?!

  • firefreak11
    20th Jan 2016 Member 1 Permalink

    @yocheese (View Post)

     do you know how to use Eclipse?

  • yocheese
    20th Jan 2016 Member 0 Permalink

    First of all i have to say that the game looks really great for an alpha version and i was impressed of the physics that it had... And also i was very exited when i realize that you could actually create a flood using water!!!! :D Of course there where some problems... First of all you need to make the camera move along with the player and of course full screen... Lol! :) Thx for releasing the source!!!

    Edited once by yocheese. Last: 20th Jan 2016
  • DanielGalrito
    21st Jan 2016 Member 0 Permalink

    How to run it if i dont know how to use Eclipse?

  • firefreak11
    21st Jan 2016 Member 1 Permalink

    @DanielGalrito (View Post)

     You'll have to wait for the game to be released on February 1

    @yocheese (View Post)

     1) It used to do that, but then I made it so that you move through one level at a time to reduce lag (try going to the edge of the screen)

     2) Fullscreen is possible if you run it with the arguments "-w (your screen width/16) -h (your screen height/16)" The numbers you put in as width and height must be integers, since it takes it as how many tiles wide and high you want it to be. So, if you take your screen width (say it's 1920p), divide it by 16 (1920/16=120) and put that in as width, do the same for height. If you don't get an integer (you won't if you have a regular size monitor), just round it down to an integer (floor function). Don't make it too big, or it will lag

    3) No problem :)

     

    Check the website for a sneak preview video!

     

    EDIT: Working on the Science Toy again, just added a new gravity option!

    EDIT: Also made virtual particles a thing (kind of)

    EDIT: Also made a larger screened version

    Edited 7 times by firefreak11. Last: 8th Feb 2016
  • stargate38
    19th Feb 2016 Member 0 Permalink

    Why can't I click the close button? It just puts whatever substance I selected beforehand in the upper right corner. It won't let me click on it, even if I load a different sim first.

  • firefreak11
    20th Feb 2016 Member 0 Permalink

    @stargate38 (View Post)

     Maybe you have something on your PC locking the cursor to the application? I've never heard of this before.

  • jacob1
    20th Feb 2016 Developer 0 Permalink
    I actually used to get that bug when debugging, after resuming from a breakpoint. But ... pretty sure stargate38 wasn't doing that.

    You can just press q to bring up a quit dialog (then press enter)
  • TawerMirror
    20th Feb 2016 Member 0 Permalink

    umm...Can it be run in winxp system?